User Guide

10 TECHNICAL MANUAL 0
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Assault Units
Order Scout Hoverdyne - W/SAH-4 “Apus”
Firepower Low Armor Low
Health Medium Speed Great
View range Good Stealth Good
Perception Good Tech level 1
The one-manned W/SAH-4
hoverbike is mainly used for
scouting purposes even though
its turret-mounted pulse laser
can engage both enemy infantry
and terradynes. When used in
combat encounters, it is usually
deployed for hit-and-run strikes,
relying on its speed and
maneuverability to remain
unscathed. The pilot’s modified
Crusader armor is wired into
the powerful sensors fitted to
the hoverbike blessing him with
an extremely detailed image of
the surrounding terrain and elements. The hoverbike is armored with light polysteel-
15 and is not suitable for frontal assaults against enemy assault terradynes.
The Apus is powered with a Mk.IV Durfire Advanced Grav Engine with four titanium
plated outlets, with the back turbines providing momentum and the two front out-
lets controlling the direction. Advanced targeting and visual enhancing equipment is
standard on the Apus, strengthening its scout role.
The hoverbike’s primary weapon - the SourKodd 8Bx10 “BerZerk” - is a light pulse
laser mounted on a small turret located behind the pilot with full 360 degrees
movement. Its targeting system is somewhat limited in targeting fast moving
aerodynes. A RamTech minelayer unit can be fitted to the rear chassis at the Field
Commanders discretion, giving it a secondary defensive role.
Special Weapons
Electro Dagger The Electro Dagger sends forth an extremely concentrated
electro discharge that is designed to penetrate heavy armor.
3 charges.
Electro Field Electro Field is an area effect variant of the Electro Dagger
designed to wipe out concentrations of enemy infantry.
3 charges.
Equipment
Repair Module Tools and software for minor field repairs to armor plates and
vital systems. 3 charges.
Minelayer unit Deploys Anti-tank mines. 3 charges.
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Order AT Infantry - ATI-720 “Templar”
Firepower Great Armor None
Health Very Low Speed Very Slow
View range Medium Stealth Medium
Perception Low Tech level 2
The Order Templars are anti-terradyne infantry armed with
the Retribution shoulder Anti-Armor Missile System capable of
demolishing most terradynes in a matter of seconds. Only
combat-proven female members of the Pax Dei are allowed
to join the Templar division because of old dogmatic reasons.
The primary weapon of a Templar is the GrU-6 Retribution Shoulder
Anti-Armor Missile System. The weapon system is considered
to be the most powerful infantry weapon available today and it is
rumored that the Crayven Corporation are currently researching
and developing their own version. Retribution missiles are capable
of defeating the most powerful terradyne armor with ease and
spreading death and chaos on the battlefield. A Crayven Field
Commander is urged not to underestimate the small frame of
the Templars as they are certainly one of the Orders most deadliest units. Templars
are regularly loaded into Command APC’s for quick transport and added protection.
Internal Memorandum: Major Thomas, Crayven Field Commander in
the 13th Assault Regiment mentioned in battle report 450/DT-2419
that an entire strike force consisting of three Wolf squads bumped
into a single Templar squad on a routine mission on Sigma Draconis-4.
Only two Wolf terradynes managed to survive the encounter.
They executed, according to Major Thomas, an unsanctioned fallback
and were charged with showing cowardice in the face of the enemy.
However the Templar does have a severe weakness; they are completely defenseless
against enemy infantry as a soldier does not generate a strong enough tracking
signal for the powerful Retribution missiles. Templars are seldom encountered alone
on the battlefield without a Crusader squad attached or other means of protection.
Special Weapons
MicroNuke Warhead Retribution missile with a micronuke shape-charged warhead
designed to crack open heavy armored vehicles. 3 charges.
Anti-Air Warheads Multiple homing anti-air Retribution loaded missiles. 3 charges.
Equipment
Personal Medkit Personal medkit with drugs for extreme healing acceleration
and repairing damaged tissues, also includes field repairs.
3 charges.
Image intensifier Improves view range when activated. 3 charges.
Personal Cloaker Cloaks squad when activated. 3 charges.
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