User Guide

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Shrink monster:Does just that. The creature also becomes weaker, slow-
er and less protected.
Telekinesis: With this spell you are able to reach things from a distance.
Grab hold and put it on the ground somewhere.
Transform: Use these spells to change into a number of Gothic’s crea-
tures. All skills are transferred. Press enter to return to your normal char-
acter.
Teleport:There are teleport spells in the world of Gothic. They allow you
to travel between two points in an instant.
Pyrokinesis: This spells keeps a firm grip on the victim and burns it. The
damage it does depends on the mana invested.
Destroy undead: There is not much information on this spell as the
undead were always thought to be a myth. It is supposed, however, that
this spell can destroy all kinds of undead creatures.
OTHER:
It is rumored that there are more undiscovered magical spells but as to there
whereabouts or their origin – who knows?
EXPERIENCE POINTS
When you kill opponents, or creatures and when you end a mission successful-
ly you will receive experience points.
Freeze-wave: This spell freezes all opponents in its path and does a fair
amount of damage. Don’t get in its way!
BROTHERHOOD:
Friend: The victim of this spell will see you as his friend - for a while at
least.
Fear:The victim of this spell will flee in terror.
Sleep: ZZZZzzzzzzzz
Berserk: The victim of this spell attacks everything around him whether
friend or foe, human or animal and he’ll do it for as long as he’s still alive
or until the spell wears off.
Control: The victim is controlled, up to a certain distance, by the spell
caster. All movement is controllable. If the victim dies, or you press enter,
the mage returns automatically into his own body.
Gust of wind: This is one of the two attacking spells of the brotherhood.
The opponent is thrown backwards and suffers minimal damage.
Storm:The same as Gust of wind only more than one victim is hit.
GENERAL SPELLS:
Healing: Heals user’s damage.