User Guide
10
Dexterity: Better long-range weapons and aiming when you increase this
skill.
Mana: More mana = more spells before you have to regenerate.
TALENTS:
One–handed weapons:These are swords, axes, clubs, hammers etc. Only
beginners use two hands for some of these.
There are 2 levels of skill for these weapons. Without learning this talent you
will be able to swing the weapon back and forth but you will be unable to
perform combination attacks.
Skill level 1 will increase all these and level 2 will maximize the talent.
When you’ve gathered enough of these points you are able to move up a level,
which gives you more energy and learning points. These learning points can
be spent learning a skill with a trainer, or they can be used to increase your
strength, mana or dexterity with someone who offers.
Press ‘s’ for the status screen.
RULES
Every Camp has its own rules and regulations but there are a few general
points you should go by:
The inhabitants of the camps have a daily routine and most of them sleep at
night. If you need to talk to someone before you do anything else but he’s
asleep he won’t let you disturb him, just find a free hut and skip a while in the
morning he’ll be doing his usual everyday stuff and you will also have full
energy.
Almost no-one in the Camps like to be disturbed in their huts, if you want to
speak to someone, call him from the doorway, he’ll respond much friendlier.
Keep out of people’s belongings if you can’t sneak, they’ll almost always have
something against it.
If you equip your weapon it is always taken seriously, just friends will tolerate
this action as long as you don’t attack them, if you really want to fight. Only
equip your weapon if you really want to fight.
SKILLS AND TALENTS
SKILLS:
Strength: The stronger you are the better the weapon you are able to use and
the more damage you will do with it.










