NECROMANCER I summon the shadows of the night I command the powers of darkness; creatures born of magic Fight at my bidding, soulless beings kill when I desire. Freedom is merely a sentiment Whereas will-power means true strength.
System requirements and installing How to install GOTHIC How to install DirectX How to start the game Main screen Settings Death Unconsciousness Screen Equipment and Inventory Weapons: Armor Magic Artifacts Food Potions Documents Miscellaneous 4 4 4 4 4 5 6 6 6 6 6 6 6 7 7 7 7 7 Torches Trading Magic The mages Magic Circle of fire Circle of water The brotherhood of the sleeper General Experience points (XP) Rules Skills & Talents Tips on Fighting Controls Who’s who Story Credits 3 7 7 7 8 8 8 8 9 9 9 10
SYSTEM REQUIREMENTS AND INSTALLING • • • • • • • • • • Computer System requirements: Pentium II 400 MHZ 128 MB RAM 3D Video Card with 16 MB memory Windows 98 / 2000/ ME / XP Keyboard 4 x CD-ROM 700 MB free memory DirectX 7 or higher DirectX compatible Sound Card HOW TO INSTALL GOTHIC HOW TO START THE GAME Place the GOTHIC CD in your CD-ROM. If your computer has an “Auto-play” function, the installation screen will appear.
Continue: Returns you to your present game of GOTHIC. Jumping/sidestep: In combat mode you can use this to side-step around your enemy while still facing him. You can climb up onto ledges that are not too high. (Objects must be steep enough for your character to jump up). Settings:You can adjust the slide controls using the left and right arrows on your keyboard. Weapons (combat mode): Change to combat mode with this key. If you have not equipped a weapon you will fight with your fists.
At the start of the game don’t try to be adventurous. Your energy bar is shown on the left and mana will be shown on the right as soon as you have activated a spell. You’re just not good enough yet to start fights with most of the creatures you will come across. It’s a good idea to head for the Old Camp to get a feel for the game and the controls. If you dive you will see an oxygen bar to the right of your energy bar.
DOCUMENTS (BOOKS, MAPS, SCROLLS) • All the written items are stored here. Some books are very helpful in destroying enemies, others have background information to help you in other areas. MISCELLANEOUS • Ore, Keys, torches and all sorts of stuff to trade with are stored here. KEYS • You can open doors and chests either with the correct key or by picking the lock. Those who have not learnt the skill will need a lot of picks, however, they will break as soon as they are turned the wrong way.
from the gods they pray to. There are various circles of magic; the first is the easiest kind of magic and needs a minimum amount of mana, the sixth is the hardest and needs more mana. MAGIC CIRCLE OF FIRE: Burning arrow: Long-range weapon. Hits only one opponent, and does minimal damage. There are two different ways to cast a spell; scrolls and runes. Scrolls can only be used once and runes can be used as long as you need them, you must have enough mana and the appropriate circle.
Freeze-wave: This spell freezes all opponents in its path and does a fair amount of damage. Don’t get in its way! Shrink monster:Does just that. The creature also becomes weaker, slower and less protected. Telekinesis: With this spell you are able to reach things from a distance. Grab hold and put it on the ground somewhere. BROTHERHOOD: Friend: The victim of this spell will see you as his friend - for a while at least. Transform: Use these spells to change into a number of Gothic’s crea tures.
When you’ve gathered enough of these points you are able to move up a level, which gives you more energy and learning points. These learning points can be spent learning a skill with a trainer, or they can be used to increase your strength, mana or dexterity with someone who offers. Press ‘s’ for the status screen. RULES Every Camp has its own rules and regulations but there are a few general points you should go by: The inhabitants of the camps have a daily routine and most of them sleep at night.
Two-handed weapons: These are heavier and larger than other weapons and you will need a great deal more strength to hold them, but they do far more damage than one-handed weapons. The talent levels are as above. TIPS FOR FIGHTING: As soon as you have learnt a weapons skill you will be able to use a combination attack. Your teacher will have given you a few guide lines also.
(CTRL) you will keep facing him until he is out of range, or until you stop aiming. When you fire (CTRL and up) it all depends on your skill with the chosen weapon, your dexterity and the distance to your target whether you hit or not. To change your target you can press CTRL and the left or right arrows, the target is then the one in focus.
Mages of fire: They have the use of fire spells and can be found in the Old Camp. Your letter is for them. NEW CAMP: Mages of water: The mages in the New Camp. Gardist: These are the soldiers in the Old Camp. The ranks between them are very strict. Mercenary: They fight for the New Camp. Bandit: The thieves in the New Camp. You can find them everywhere within the barrier. Shadows: These are thieves, and are absolutely loyal to the Old Camp.
Molerat: Large fat bald rats. They are pretty cowardly unless they are in a group or are disturbed while eating something particularly good. run as fast as you can or pray that the guards are near. Lurker: These slimy lizards are swift swimmers, on land they are only moderately slower. Their favorite prey are gobos but human meat is not unwelcome. Goblin: Also called Gobbos, are crafty little creatures with more intelligence than it seems.
the mages cast the spell using the foci.A blue-hazed sheet drove across the mine, passing the boundaries of will enclosing even the Mages within its walls. And so it came to pass that fleeing from greed itself brought greed and thus tribulations upon King Rhotbar. And he was forced to make deals with the prisoners to get at his Ore. Throwing letters through the Barrier was the only way the outside world was able to contact people within the colony.
Sound Effects: Kai Rosenkranz, Marco Rademacher Additional Sound Effects: Björn Pankratz Visual Special Effects: Kai Rosenkranz AI Scripting: Stefan Nyul, Jochen Peketz, Clemens Schmitz, Michael Hoge Lead QA: Björn Pankratz QA Team: Stefan Kalveram, Mattias Filler Marketing & Public Relations: Tom Putzki, Torsten Dinkheller Web Design: Kai Rosenkranz, Torsten Dinkheller Localisation: Effective Media Technical Support: Michael Rüve Voice-Over Actors: Christian Wewerker, Pete Knorr, Dieter Gring, Johannes Ste
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