User Guide
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SECTION 4 SECTION 4
4 Basics of
Combat
Once you have acquired a solid knowledge of vessel operating
procedure, you must apply it to an equally vital phase of LSF
pilot training: weapons and tactics. The program has two basic
combat components: offensive and defensive strategies.
Offensive Strategies
Energy-based weapons, missiles, and torpedoes are among a
pilot’s offensive weapon choices. Out t your craft with the best
weaponry you can afford, but always check the specs before
committing to any purchase. As we shall see, certain situations
call for certain types of weapons.
Energy-Based Weapons
Energy-based weaponry is the mainstay of any LSF pilot’s arsenal.
Unlike missiles and mines, these weapons utilize your craft’s
power plant to regenerate. Right-click to re them, but be mindful
of the variation between types. For instance, plasma weapons
have a low re re rate but high damage potential, while the
opposite is true for lasers. These weapons also vary in energy
consumption and range of effectiveness.
Missiles and Torpedoes
MISSILES Pilots should purchase missiles from an
equipment dealer as soon as possible. Missiles must be
used sparingly, but along with torpedoes, they are among
the most lethal components of your arsenal. Homing
missiles are better suited for faster-moving targets, but
have less destructive capability than standard missiles
overall. Press Q to launch.
TORPEDOES Torpedoes are capable of creating
immense amounts of damage, but their slow speed
makes them somewhat vulnerable to enemy re. They
are best used on stationary objects. Select a torpedo
from your Weapons List, and then right-click to re or
simply press SHIFT+Q.










