CONTROL KEYS BASIC DOCTRINE OF THE LIBERTY SECURITY FORCE This document outlines the primary default keyboard and mouse controls in Freelancer: Flight Controls Combat/Targeting Mouse Flight Select Object Target Closest Enemy Next Target Fire Active Weapons Fire Missiles Drop Mine Deploy Countermeasure Tractor Beam Deploy Nanobots Shield Battery Accelerate Decelerate Afterburner Strafe Left Strafe Right Brake Reverse Engine Kill Cruise Engine Toggle Left-click and drag (toggle with SPACEBAR) W or mous
PAGE 1 Safety Warning About Photosensitive Seizure A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
PAGE 2 PAGE 3 MANEUVER MENU (SEE SECTION 2) Allows pilot a variety of flight options Ship HUD This is the basic HUD you will see when in flight. Free Flight Dock Cruise Formation Go To NEURAL NET MENU (SEE SECTION 5) Links pilot to all LSF information databases Neural Net Log Arrows Nav Map/Mission Log Brackets Inventory Targeting Reticle Brackets, arrows, and the targeting reticle help pilot track and analyze objects. See Section 4 for more information.
PAGE 4 Installing Freelancer PAGE 5 In-Game Menus Insert the Freelancer CD into your CD-ROM drive, and then follow the onscreen prompts. In-game menus (during flight, on base, or in Multiplayer Mode) offer slightly different options, including Save Game. If Freelancer Setup does not automatically run, do the following: To manually save a game 1. On the Start Menu, click Run. 1. Press F1. 2. Type D:\setup.exe (where D represents your CD-ROM drive). 2. Click Save Game. 3.
PAGE 6 PAGE 7 SECTION 1 BY ORDER OF THE SECRETARY OF THE LIBERTY SECURITY FORCE Basic Doctrine of the Liberty Security Force WARNING: This document contains classifi ed technical data, the export of which violates the Liberty Security Privacy Act (Title 12, LADSF Sec. 2132, et seq.). Violators are subject to prosecution.
SECTION 1 PAGE 8 PAGE 9 Declaration of Intent The purpose of this manual is to familiarize prospective pilots with LSF protocol, tactics, and technology. While the LSF recognizes that the written word is no substitute for experience in the field, we place requirements upon individual pilots far greater than those found in other organizations. For that reason, a solid understanding of LSF methodology is critical to a pilot’s success, long before he or she enters a combat scenario.
SECTION 1 PAGE 10 Buying and Selling LSF protocol for buying or selling weapons, equipment, commodities, and ships is as follows: Go to the appropriate vendor (commodity, equipment, or ship), then select the dealer (or dealer icon) to open a trade window. In the left Inventory panel, your inventory is itemized. The dealer’s inventory is itemized in the right Dealer panel. The middle panel displays item prices and quantities selected from either list. The bottom panel displays information on any item.
SECTION 1 PAGE 12 PAGE 13 SECTION 2 < < < Alternative Acquisition Purchasing is not the only way to procure goods; the LSF understands that it is often necessary to tractor in weapons or commodities. Firing on asteroids in mineable zones may expose raw materials. Press B to tractor in all available items in your vicinity. The following icons will also accomplish this. COLLECT LOOT Tractors in all available area loot.
SECTION 2 PAGE 14 Free-Flight Mode STEERING There are two ways to steer via mouse. The first is to click and drag, which allows you to easily interact with your various HUD functions. The second method steers your ship in the direction your mouse moves (without requiring the click and drag). Find the technique that best suits your personal flying style, or toggle between them both by pressing the SPACEBAR.
SECTION 2 PAGE 16 < < < Click the following Maneuver icons to initiate the listed actions: GO TO Embarks your ship on course for a selected destination, autopiloting around objects. DOCK Lands your ship on planets, bases, space stations, and so on. Activates Trade Lanes and Jump Gates for high-speed travel. FORMATION Links your ship to another craft or group of crafts, matching speed and destination.
SECTION 3 3 PAGE 18 PAGE 19 SECTION 3 Jump Gates and Trade Lanes With proper clearance, LSF pilots may traverse large distances quickly using Trade Lanes (for intrasystem travel) and Jump Gates (for intersystem travel). Trade Lane Use the Dock maneuver with a Trade Lane to travel quickly between planets, stations, and other objects within a system. Click the Free Flight icon to manually exit a Trade Lane at any point.
PAGE 20 PAGE 21 Key Commands Esc ` F1 F3 F2 F4 F5 F6 F7 F8 F9 F10 F11 = Pause Menu Go To Dock Join Formation Story Star Nav Map Inventory Reputation Information Select 1 Hardpoint 1 Fire Hardpoint 1 Select 2 Hardpoint 2 Fire Hardpoint 2 Select 3 Hardpoint 3 Fire Hardpoint 3 Select 4 Hardpoint 4 Fire Hardpoint 4 Select 5 Hardpoint 5 Fire Hardpoint 5 Select 6 Hardpoint 6 Fire Hardpoint 6 Select 7 Hardpoint 7 Fire Hardpoint 7 Select 8 Hardpoint 8 Fire Hardpoint 8 Select 9 Hard
SECTION 4 PAGE 22 4 Basics of Combat Once you have acquired a solid knowledge of vessel operating procedure, you must apply it to an equally vital phase of LSF pilot training: weapons and tactics. The program has two basic combat components: offensive and defensive strategies. PAGE 23 SECTION 4 Offensive Strategies Energy-based weapons, missiles, and torpedoes are among a pilot’s offensive weapon choices.
SECTION 4 PAGE 24 Cruise Disruptors As an actual weapon, cruise disruptors do minimal damage. They are instead designed to disrupt the cruise engines of an enemy vessel, thus rendering it much more vulnerable to attack. Select a cruise disruptor from your Weapons List, and then right-click to fire or press SHIFT+E.
SECTION 4 PAGE 26 Targeting Arrows and Brackets Color-coded arrows and brackets provide different types of information about potential targets. PAGE 27 SECTION 4 BRACKETS: Onscreen targets such as ships and missioncritical objects appear in brackets, which provide information such as pilot name, rank, and ability, as well as ship status and distance. NOTE: ARROWS: Your HUD codes all hostile offscreen objects in the area with small red arrows.
SECTION 4 PAGE 28 PAGE 29 < < < Using the Target Status Menu This menu identifies all objects (selected or not), calculating their distances, indicating their attitude toward the pilot, and providing weapons information. Enemy objects within range will appear in your Contact List by name.
SECTION 4 PAGE 30 PAGE 31 < < < Defensive Strategies It is critical that you monitor your ship’s physical condition closely. A damaged hull, for instance, can quickly lead to disaster if left unrepaired. Keep an eye on your Ship Status Display to check available power, shield status, and hull health. Available Power SHIELD BATTERIES Unless destroyed, your shield will regenerate. If you are taking consistent fire with shield levels low, your hull can be damaged.
SECTION 5 5 PAGE 32 PAGE 33 NOTE: If you are looking at the Political and Patrol Path maps, procure further information about your immediate area by clicking the Neutral Zones, Friendly Zones, and Hostile Zones icons. The Neural Net The Neural Net is your direct link to LSF databases, which provide instant information on any given situation, from maps of enemy zones to immediate mission objectives.
SECTION 5 PAGE 34 PAGE 35 < < < Each map allows you to set best paths, set way points, erase either, target specific objects, procure information about a target, or view a map of a system by targeting a Jump Gate or Jump Hole. Click the specific region of interest in a given map, and then click the appropriate icon. Zoom In/Out Information Set Best Path Target Object Jump to System NOTE: The Legend option on the Nav Map/Mission Log explains object color codes and onscreen icons.
PAGE 36 Trent: If you ever tire of your loner ways out there, read through this. It’ll get you in with some much-needed company. The Freelancer Guild (Multiplayer) Multiplayer Mode has no story missions. You and your fellow members of the Freelancer Guild simply explore the universe and take assignments at will from NPCs or the Job Board. Two icons exclusive to Multiplayer Mode will appear in your Neural Net: Chat Control and Attention Required.
PAGE 38 To offer an item for trade 1. 2. Select the item from your inventory in the left panel. Determine the quantity (if applicable) in the middle panel, and then click the check mark button. To agree to a trade, click the Accept Trade button. When both parties have agreed upon a trade, items will be automatically exchanged. To cancel a trade at any time, close the transaction window. Note: If a player does not have sufficient cargo space to make the trade, you will be notified.
PAGE 40 PAGE 41 Credits Technical Support Options Freelancer Team Producer: Phil Wattenbarger Lead Designer: Jorg Neumann Lead Programmer: Paul Isaac Lead Programmer: Ed Maurer Lead Programmer: Tony Bratton Art Director: Bruce Lemons Audio Director: Martin Galway In-Game Cine Director: Harry Jarvis Test Lead: Evan Brandt ENGINE PROGRAMMING Aaron Otstott Gary Scott Smith Mark Kness Scott Stevens Simon Travis Brad Thrift • GAME PROGRAMMING Andrew Sega Brandon Rowlett Joel Willard Taylor Brown Peter Cart