User Guide

14
15
Simulation
Simulation
Controls
This dialog may be used to cus-
tomize the simulation’s default key-
board and button assignments to suit
your personal style and preference.
The key list shows the name of
the simulation function in the left col-
umn, the currently defined keystroke
in the center column, and the currently defined joystick or con-
troller button assignment in the right column. Any listed function
can be assigned to a keyboard shortcut, or to a button on a joy-
stick or other input device.
Key Assignments
The various keyboard and button commands are divided
into sets for greater organization. Select from each of the follow-
ing to find the commands you wish to customize (For more infor-
mation on all these controls and their default key assignments,
Controls & Shortcuts, p. 41)
Menu Keys: Controls for the simulation’s general interface and menus.
Global Keys: Universal keys available regardless of aircraft being used.
Camera Keys: Controls for the movement and placement of cameras.
Airplane Keys: Controls for movement of your airplane and systems.
Slew Keys: Controls for placement of aircraft in Slew Mode. (p. 50).
Redefine Key
When you click on an item in the Assignments list, its cur-
rently assigned key appears in this text entry box. If you want to
change the key assignment, input it here. Be sure, however, not to
use a key already assigned to another function. To assign a button
to a function, simply select the function in the Key Assignments
list, then press the button on your controller.
Clear: Pressing this button clears the assigned keyboard shortcut and
controller button.
Load Set/Save Set
User-defined key configuration sets can be saved for later
use by pressing Save Set and can be recalled with the Load Set but-
ton. Fly! ships with a collection of pre-configured key configura-
tion sets that match other competing flight products, to allow eas-
ier learning for users already familiar with these products.
Restore Defaults
Resets all keyboard/button assignments to their original
defaults.
Null Zone
This slider allows you to increase the realism of the simula-
tion by creating a “null zone” on your input device. This zone, a
percentage of your device’s range of motion, creates a region
around the controllers central point in which it will not respond.
The higher the percentage, the farther the device must be used
before the aircraft will respond. Null zone has no effect if you are
using the keyboard or a gamepad as your primary input device.
Setup Controls
Click this button to open the Setup Controls dialog, which is
used to select which joystick or input devices should control the
various axes for the aircraft.
- For Microsoft Windows users:
This dialog box allows you to
define what, if any, input devices you
intend to use with Fly! Input is divided
between General controls, Throttle,
Mixture and Propeller. Click the area
you wish to edit, which will then dis-
play the available axis inputs.
For each axis listed, choose the input device you want to
control that axis from the appropriate combo box. Once the input
device is selected, you can choose which axis on that device is
used to control the aricraft axis. Make this selection from the
appropriate combo box on the right. This allows complete cus-
tomization of the input controls for FLY!
X-Axis: Select which input device will control the X-axis of the air-
craft. The X-axis controls left-to-right banking of the aircraft through
the ailerons.
Y Axis: Select which input device will control the Y-axis of the air-
craft. The Y-axis controls the nose up-nose down pitch of the aircraft
through the elevator.
Rudder: Select which input device will control the Rudder of the air-
craft. The rudder controls left-to-right yaw.
Throttle: Select which input device will control the Throttle of the
aircraft.