User Guide
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time, look out the front and pay
close attention to what the nose is
doing relative to the horizon.
As we start the turn, it’ll try
to drop a bit - that’s because the
airplane is sinking a little, and its
natural stability (as discussed ear-
lier) wants to point the nose down
to compensate. What do we do?
Simple - we add just a bit of back
pressure during the turn. If you
note exactly how far below the
horizon line is before you start a turn, then add back pressure as
necessary while turning, the turn should come out level.
Now let’s try a real steep turn - we’ll start this one to the left.
Roll the airplane into a 60-degree bank - that’s the second large
mark at the top of the artificial horizon.
You’ll notice a couple of things right away. One is that the
airplane turns a lot faster; the other is that it will take lots more
back pressure to keep the nose up. You’ll also notice that a lot of
airspeed will get scrubbed away: to maintain altitude in a 60-
degree bank requires so much
back pressure that you’re putting
a constant load of 2 G’s (a “G” is
equal to the normal force of grav-
ity) on the airplane; all of a sud-
den, that poor little Lycoming has
two whole 172’s bolted onto it!
That rustling noise you hear
behind you is the passengers get-
ting those little waxed paper bags
out of the seatback pockets…
TURN COORDINATION
Something else you may have noticed, especially during the
steep turns, is that the ball in the turn coordinator instrument might
have been doing some weird things.
This is because the airplane doesn’t always want to go where
it’s pointed (or, conversely, point where it’s going).
ONE GOOD TURN DESERVES ANOTHER
Let’s return, once again, to trimmed straight-and-level flight.
Now we’re going to try some turns to either side - first gen-
tle ones, then steeper. Remember, turns in an airplane are made
by directing part of the lift in the desired direction, and we do this
by banking.
Let’s try one to the right. Note the heading shown at the top
of the directional gyro - that’s the direction we’re headed right now
- and the direction at the 3 o’clock position, 90 degrees away,
which is where we want our turn to finish up. Got it? Fine…now
start applying gentle pressure to the right on the yoke while looking
out forward at the horizon. The airplane will start to bank to the
right. Glance at the artificial horizon. When the bank has reached
30 degrees, the first large mark (past the two smaller ones) at the top
of the instrument, roll the yoke back to the center.
You’ll notice that the airplane tends to hold whatever bank
it has with the yoke centered. As you rolled into the turn, it start-
ed turning (changing its heading) to the right. With the yoke cen-
tered to maintain the 30-degree bank angle, it continues turning
right. As you approach your planned new heading, you’ll do just
the opposite: roll the yoke to the left to bring the wings back level,
then center it once again to keep them there.
Thus, you see that a turn in an airplane is actually requires
four separate control movements:
Pretty cool, huh? Except that chances are, now that you’re
back in level flight, that we’ve lost some altitude. Why? Because
any lift that we use to make us turn (by banking) is that much lift
taken away from the basic task of keeping the airplane up in the
air. Let’s turn to the left, back to our original heading - but this
SimTip
You’ll need some form of
rudder control (either
pedals or the keypad 0
and period) for these next
maneuvers.
Flight Instruction
Flight Instruction
60 Degree Bank
1. a roll-in to the desired bank angle.
2. re-centering the controls (with minor adjustments as
necessary) to keep the turn going without letting it get
either shallower or steeper.
3. then an opposite roll-out to return to level flight.
4. another re-centering of the controls after that.










