User Guide
57
Flight Instruction
56
Flight Instruction
Fly! - Chapter 1
From there, we’ll move on into the fascinating world of mul-
tiengine airplanes. We’ll start with a medium piston-powered
twin, the Piper Navajo Chieftain. For years a mainstay of both cor-
porate and, in particular, commuter flying, the old “NavaHog” is
the airplane on which many of the current generation of airline
pilots got their “heavy iron” start. Next will come the classic Beech
Super King Air 200 - the epitome of the corporate turboprop, and
one that remains not only in production, but in service in both
executive and commuter versions worldwide.
Finally, we'll come to a classic midsize business jet: the
Raytheon Hawker 800XP. Based on one of the earliest business jet
designs, this enduring classic has developed to a luxurious mod-
ern corporate cruiser with transcontinental (or even transoceanic)
capabilities and a thoroughly up-to-date suite of avionics, includ-
ing the latest electronic cockpit displays. It's in this aircraft that
you'll be introduced to the special worlds of swept-wing aerody-
namics and high-speed, high-altitude flight.
Here, then, is FLY! We’re sure it’ll provide you with hours of
far more than just entertainment…and now, if you’ll grab your
flight cases and move into the classroom at the back of the hangar,
we’ll begin our preflight briefing…
Hawker 800XP
Fly! - Chapter 1
TAKING IT IN SEQUENCE:
We’ve laid this flight manual out in a logical sequence to fit
the needs of just about anyone, whether you’re a first-time novice
or an experienced pilot (of either flight simulation programs or
actual airplanes). If you’re starting from scratch, you’ll find your
enjoyment of the program greatly enhanced if you take the time to
read the chapters on fundamentals of flight and cockpit basics -
it’ll make your subsequent flights much easier. If you have any
experience, either real-world or simulated in any of the planes pre-
sented, by all means jump right in. Indeed, there’s no reason you
shouldn’t try your hand at, say, the Hawker 800XP jet, even if all
you’ve ever flown has been a single-engine trainer - just don’t
expect to do any better than you would in a similar real-life situa-
tion! Sure, you may survive and even have fun - but you’ll be using
FLY! more as a game than as the extremely sophisticated flight sim-
ulation system it really is. (Of course, all of us like to just play
sometimes…and there’s nothing wrong with that.)
The airplanes we’ve chosen are presented in the same pro-
gression you’d encounter if you were actually learning to fly and
starting a career that could culminate in the airlines or at the pin-
nacle of corporate aviation. We’ll start out with a basic light sin-
gle, the Cessna 172R Skyhawk - the airplane, in fact, in which tens
of thousands of Americans have earned their Private Pilot license.
From there, we’ll move on to the Piper Malibu Mirage, a heavy
single (or what the FAA calls a “complex high-performance air-
craft”). With its pressurized cabin, turbocharged engine, and
advanced avionics, the Mirage is one of the most sophisticated
piston-powered single-engine airplanes ever manufactured. If the
Skyhawk is “the Plymouth of general aviation,” the Mirage is its
Lexus or Mercedes Benz.
Yoke vs. Stick










