User Guide
Simulation
Simulation
Distance Compression
You can shorten long flights by activating the Distance
Compression feature. When this feature is armed, it effectively
shrinks the ground distance between where you are and where
you want to go allowing you to cover more ground in the same
amount of time. Here’s what distance compression does not do: it
does not speed up time, it does not change the control of your
plane or the physics acting upon it. Effectively, it shrinks the
world.
Each increase in Distance Compression halves the normal
distance. This continues exponentially up to a factor of 1/64th.
Distance can not be expanded beyond a 1:1 ratio.
Increase Distance Compression . . . . . . . . . . . . . . . . . . . . . . . D
Decrease Distance Compression. . . . . . . . . . . . . . . . . Shift + D
Instant Replay
Any time you wish to review your most recent actions in
flight, bring up the Instant Replay tool. Doing so will pause the
simulation and open a window containing a strip of buttons like
the controls on a VCR. You can Play, Rewind, Fast Forward, or
Reverse Play through the last few minutes of flight (based on your
frame rate and available memory).
If you press the Play or Reverse Play buttons repeatedly, the
rate of play is doubled (up to 8x) each time you press the button.
You can slow the replay back to normal speed by pressing stop
and hitting play once.
A NOTE and a WARNING: Instant Replay is not only a VCR,
it’s a time machine. When you go back in time through its record-
ing of your flight, you are actually transporting the simulation
back to that point in time (though any on-screen time display will
not change). In other words, were you to run the instant replay
back one minute and then deactivate instant replay, you would
regain control of your aircraft at that point. This can be useful to
re-attempt a failed or missed approach. If you wish to resume your
flight from where you were, be sure to fast forward to the latest
end of Instant Replay and then exit.
Exiting the Instant Replay window resets the replay buffer
and begins a new recording.
Activate Instant Replay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I
Slew Controls
Slew Mode allows you to suspend the
simulation and manually place the aircraft
anywhere and in any position you like. To
activate Slew Mode, press S. Once in Slew
Mode, the keys listed below will control the
position of the aircraft. Movement in Slew Mode is continuous
and cumulative, meaning that the longer you hold a Slew direc-
tional key, the faster your craft will move. When you reach the
position you want, press Slew Stop to freeze.
Slew Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S
Slew Stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Num 5
Slew Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Q
Slew Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A
Slew Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Left Arrow
Slew Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Right Arrow
Slew Backward . . . . . . . . . . . . . . . . . . . . . . . . . . Down Arrow
Slew Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Up Arrow
Pitch Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert
Pitch Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Delete
Bank Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Home
Bank Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PgUp
Rotate Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . End
Rotate Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PgDn
Changing Time of Day
You may freely change the time of day in Fly! while in-flight.
Using these keys adjust the time forward or backward by 30 min-
utes at a time. Note that this does not affect the simulation – your
plane will move at its current speed and continue to fly as expect-
ed. Fly! accurately computes the position of the sun, moon
(including moon phases) and stars based on the exact month, day,
year, and time you have selected and your location on the Earth.
Changing time of day will also affect the position and perspective
of any ground shadows being cast by aircraft or ground structures.
Time Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . T
Time Backward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + T
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