User Guide
Flight Simulator
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Microsoft
Okay, here comes an idea that’s like the biggest fish you ever caught—it’s a real keeper. Since wings
always stall when they exceed the critical angle of attack, you can recover from the stall by decreasing
the angle of attack to less than the critical value. Now it’s time to start stalling.
Stop Flying, Start Stalling
Let’s hop on over to Hong Kong for some stall practice.
1. On the Flights menu, click Select Flight, then choose
Tutorial 5, Situation 1 and click the OK icon.
2. Press Z, then Ctrl+Z, then Ctrl+V to activate the autopilot’s
altitude hold and wing leveler.
The airplane will settle down into straight-and-level flight at
110 knots at 4,000 feet above sea level. Notice that I’ve also
included the Spot Plane View in the upper-left corner of
your screen.
The best way to understand stalls is to jump right in and see
what they look like. Then I will talk about what you observed. For
this demonstration, we’ll forgo some of the formalities regarding
the stall. Things like doing clearing turns before each stall (this
allows you to observe other airplanes below you and keeps you
from literally dropping in on them).
Additionally, because this is a simulator, we’re going to have to
exaggerate things a bit for you to see how stalls really work. In
the actual airplane, you’d have many sensory cues to alert you to
the onset of a stall. Like the airplane actually shaking a bit when
the stall occurs. (If you find yourself shaking, it’s time to cut back
on those cappuccinos.)
Here we go.
Your First Stall
1. Press P to activate the simulation.
2. Press Ctrl+Z to deactivate the autopilot’s altitude hold,
leaving the wing leveler function active, and reduce the
power to flight idle.
3. Slowly pull the joystick all the way back (towards you) and
hold it there.
4. In the Spot Plane View window, you should observe the airplane pitch up (Figure 1), then stall
(Figure 2), then pitch forward (Figure 3).
Figure 1
Figure 2
Figure 3










