User Guide

would press the letter 'B'.
CHAT MACROS: In a multi-player game, you can send your own pre-defined macros
(defined in the Launcher program) by initiating Chat mode (as described above), then holding
ALT and pressing the number key that corresponds to the macro you wish to send. For
example, if macro #2 is "Eat it and die!", initiate Chat mode by pressing 'T', then hold down
ALT and press 2.
EXITING A LEVEL: When one player exits a level, all players instantly exit with him,
regardless of their position or their status.
COOPERATIVE OR DEATHMATCH MODE
There are two ways to play multi-player
DeathMatch and Cooperative. In Cooperative mode
the players work together. In DeathMatch mode your mission is to kill everything that moves,
including your buddies. You can choose which mode you wish to play using the Launcher.
The differences between Cooperative and DeathMatch mode are as follows:
WHERE YOU START: In Cooperative mode each player begins in the same area. In
DeathMatch mode the players begin in completely different areas
if you want to see your
buddy you'll need to hunt him down. Plus, each time you die, you'll restart in one of several
random locations.
KEYS: Unlike in single-player or Cooperative mode gameplay, in DeathMatch mode the
players start each location with the keys necessary for opening any locked door in that area.
STATUS BAR: In DeathMatch mode the ARMS section on the status bar is replaced with
"FRAG." The FRAG section displays the number of times you've killed your opponents.
AUTOMAP: In Cooperative mode the Automap works the same way it does in single-player
mode. Each player is represented by a different color arrow. In DeathMatch mode you won't
receive the pleasure of seeing your opponents on the map. Just like the monsters, your
friends could be just around the corner, and you won't know until you face them.
SPY MODE: If you're playing in Cooperative mode, press F12 to toggle through the other
players' viewpoint(s). Press any other key to return to your view. You still retain your own
status bar at the bottom, and if your view reddens from pain it is YOU, not your partner, who
has been hit.
INTERMISSION SCREENS: In both Cooperative and DeathMatch mode the intermission
screen tallies your achievement. In Cooperative mode the intermission screen lists the
achievements for all players in the game. In DeathMatch mode the intermission provides a
death count on everyone, letting you know who killed whom.
DEATHMATCH MODE GAMEPLAY NOTES
The rules for completing or winning a DeathMatch game have intentionally been left general.
Any player can exit an area and force all of the players to move to the next area. Also, there
is no limit on how many kills are required to declare a player the winner. We decided to leave
this up to you. You know what you like best!
Note: Before you play Final DOOM in DeathMatch mode you should be familiar with the
layout of every area in Final DOOM. In DeathMatch mode your startup location is
random and often in an area that is very hostile.