TM Welcome to Final DOOM, a lightning-fast virtual reality adventure where you are the toughest space trooper ever to suck vacuum. Your mission is to fight your way though the demon-infested earth in the hopes of saving the Earth from an eternity in Hell. The gameplay for Final DOOM is simple. This isn't a cumbersome adventure game, but an action-oriented slugathon. To survive all you need is brains and a killer instinct. The Story Continues...
the monsters by the hundreds, taking few losses. As suddenly as it had begun, the invasion ended. The last flaming skull screamed through, was hit by twenty simultaneous shotgun blasts, and the chamber was silent once more, except for the dripping of blood. Hell had failed. The research went on, more boldly, and less cautiously. All the marines received the Silver Star from a grateful government, and the UAC made an enormous contribution to the Veteran's Fund.
interdimensional gates at a distance and so prevent future incursions forever. The project began innocently enough. Naturally the scientists, in order to learn how to close Gates, had to relearn Gate technology first. This ability was rapidly regained. Perhaps too rapidly. The Terror Soon, beings from Outside had their dire attention drawn to the new experiments, and then, one day, a Gate opened in the heart of the research complex. Unnatural horrors from the pit poured in, ravening for destruction.
To install from Windows 95/98/ME/2000: If your system supports AutoPlay Simply insert the CD into your computer the setup program will start automatically. If your system does not support AutoPlay, or you have disabled AutoPlay Insert the CD into your computer. Double-click on My Computer. Double-click on your CD drive (“DC”). Double-click on Setup.exe and follow the directions as presented.
DOOM COLLECTOR’S EDITION). Click on FINAL DOOM. This will bring up the Final DOOM launcher. Final DOOM has a number of options that can only be set when it is started. The launcher allows you to set these options and start single or multiplayer games. The Launcher also provides access to the Configuration Dialog, which allows you to personalize Final DOOM to your preferences, and the Advanced Dialog, which allows you to specify advanced game options.
will display information about that game, such as the skill level, here. Game WAD file: The Game WAD File defines the basic settings, monsters, and weapons of Final DOOM. This information may be extended or replaced by custom WADs, but a licensed game WAD is still required to play. Custom WAD File: Specify an optional Custom WAD File for this game. Custom WADs expand your Final DOOM experience by providing new settings, monsters, and weapons. Browse: Browse your disk for a Custom WAD File.
The Final DOOM Launcher provides an Advanced Options Dialog for restoring saved games, creating timed games, recording and playing back “demos”, and controlling the game’s graphical detail and window size. Game: Opens the Game Panel (see “Game Settings” below). Demo: Opens the Demo Panel (see “Demo Settings” below). Screen Resolution: Opens the Screen Panel (see “Screen Settings” below). Game Settings THE GAME PANEL Load Saved Game: Previously saved games are listed here.
Demo Settings THE DEMO PANEL Record Demo: Record a demonstration “movie” of your game, which will be saved for later playback. The text box below allows you to specify a name for your demo. Maximum file size in (KB): Specify how much memory (in K) should be allowed for recording. Play Demo: Play back a demo recorded during a previous session. The dialogue box allows you to select the name of the demo to be played back.
Screen Settings THE SCREEN PANEL Screen Size: Select a screen resolution for your game. Larger resolutions provide clearer graphics, but can affect performance. Smaller resolutions increase the smoothness of the animation on slower systems. Window / Full Screen: Start your game in a window or full screen. Specify full screen for the best performance.
You can customize Final DOOM to your personal taste in many ways. The Final DOOM Launcher provides a Configuration Dialog for setting Keyboard, Mouse, Joystick, Chat, and Sound options. The Configuration Dialog, however, is only available from the main screen of the Final DOOM Launcher before a game is launched once the game has started, use the Doom Menus to set these options. Current Configuration Name: Select from a list of previously saved configurations.
Forward: Click here and press the key you want to use to move forward. Backward: Click here and press the key you want to use to move backward. Turn Left: Click here and press the key you want to use to turn left. Turn Right: Click here and press the key you want to use to turn right. Strafe Left: Click here and press the key you want to use to shuffle left. Strafe Right: Click here and press the key you want to use to shuffle right.
Forward: Click here to set the mouse button that will make you walk forward. Strafe: Click here to set the mouse button that will change left/right motion into strafing instead of turning. Fire: Click here to set the mouse button that will fire your weapon. Sensitivity: Adjusts the speed with which Final DOOM responds to your mouse movements. The higher the value, the quicker the response will be. If you are a beginning player, you might want to consider lower values.
Chat Settings THE CHAT SETTINGS PANEL Use this panel to set chat strings. These strings can be sent to other players during multi-player games by pressing the corresponding number key. 0-9: Enter a chat string to be associated with a number key.
(Sound Effects) Volume: Use this slider to set the volume of sound effects. Channels: Use this slider to set the number of sound effects that will play simultaneously. The normal value is 3. Larger values will sound better, but may cause Final DOOM to slow down. (Music) Volume: Use this slider to set the volume of the background music.
This is good when you know how it works, but you still panic too much. Panic is a bad thing when you're surrounded by evil. The demons are out in force and they'll take great pleasure in hurting you as much as you let them. So you think you're tough? Prove it! This is for those times when killing a guy once just isn't enough. If you're lucky, you'll wake up... The Options Menu (F7) This allows you to end the current game without exiting to Windows or loading a new game.
On-Screen Information Final DOOM provides on-screen information that's necessary to survive. THE STATUS BAR MAIN AMMO: In big fat numbers, you see the number of shots you've got left in the weapon you're currently using. HEALTH: You start out at 100%, but you won't stay there long. At 0% it's time to start over. Try a little harder next time! ARMS: This list of numbers shows which weapons are available. If a number is highlighted, the weapon is accessible by pressing that number. ("1" is always available.
TIP: When traveling narrow passages many players have found it useful to examine the Automap in a magnified mode enabling them to see exactly where to step. Controlling The Action Most of the play commands in Final DOOM are a simple keypress away. You can use your keyboard, mouse, joystick, and combinations to move, pick up items, shoot, and open doors. MOVING At first, you might find yourself bumping into walls while demons beat on you. Once you've got movement down, everything else follows.
Note: All of the movement commands listed in this “Moving Around” section may be reassigned to different keys in the Configuration dialog from the (see “Configuration Settings” above). TIP: When you're comfortable playing the game, try using the keyboard and the mouse simultaneously. The mouse provides fine control for aiming your weapon (allowing you to smoothly rotate right or left) while the keyboard permits you to activate the many useful functions of the game.
Firepower And How To Use It WEAPONS: At first, you have only your pistol and your fists for protection. When you run over a new weapon, you'll automatically equip yourself with it. As the game progresses, you'll need to choose between firearms. The numeric keys select particular weapons (you cannot use the keypad keys for this selection). The weapons are: 1 = Fist / Chainsaw Your iron-clad knuckles are a little better than nothing.
You have a maximum limit on the amount of ammo you can carry, too. These are listed on the right side of your status bar. Also, when you find a weapon that you already possess, don't scorn it! Picking it up also gives you ammo. Dangerous Final DOOM Environment Some parts of the Final DOOM environment can be more dangerous than the monsters you'll face. Areas containing exploding barrels, radioactive waste, or crushing ceilings should be approached with caution.
are destroyed by enemy attacks, leaving you in need of replacement armor. Security armor is a lightweight kevlar vest that's perfect for riot control. Combat armor is a heavy duty jacket composed of a titanium derivative useful for protection against real firepower, like the kind you're gonna face. If you're wearing armor, you only pick up a replacement suit if it provides more protection than what you're now wearing. Power-Ups Other bits of "challenging electronics" may be found in Final DOOM.
Health Potions provide a small boost to your health even past your normal 100%! Spiritual Armor provides a little extra protection above and beyond your normal armor. Soul Spheres are rarely encountered objects that provide a large boost to your health. A close encounter with one of these and you'll feel healthier than ever! Mega Spheres combine the power of combat armor with the benefits of a Soul Sphere. Blur Artifacts are strange orbs that make it difficult for others to spot you.
Imp: You thought an imp was a cute little dude in a red suit with a pitchfork. Where did these brown bastards come from? They heave balls o' fire down your throat and take several bullets to die. It's time to find a weapon better than that pistol if you're going to face more than one of these S.O.B.s. Demon: Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill. Don't get too close or they'll rip your fraggin' head off. Spectre: Great. Just what you needed.
Arch-Vile: One of the worst of a bad lot. You can't think of enough rotten things to say about him. He's fast, hard to kill, casts spells, and resurrects dead monsters! At least these suckers are rare. The Spider Mastermind: You guess the Arachnotrons had to come from somewhere. Hi, Mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. Crap. The Cyberdemon: A missile-launching skyscraper with goat legs. 'Nuff said.
C + 0 Clear Marks Zoom In Zoom Out Full Map Toggle The Weapons Keys Fist/Chainsaw 1 Pistol 2 Shotgun/Combat Shotgun 3 Chaingun 4 Rocket Launcher 5 Plasma Rifle 6 BFG9000 7 Multi-Player Instructions Many of the rules for playing Final DOOM change for the multi-player game. Read the following information carefully before you begin to play Final DOOM in multi-player mode. MENUS: When you activate the Options menu or submenus, the game KEEPS RUNNING so that other players can continue with the action.
would press the letter 'B'. CHAT MACROS: In a multi-player game, you can send your own pre-defined macros (defined in the Launcher program) by initiating Chat mode (as described above), then holding ALT and pressing the number key that corresponds to the macro you wish to send. For example, if macro #2 is "Eat it and die!", initiate Chat mode by pressing 'T', then hold down ALT and press 2.
Credits Credits for the original Final DOOM: ID SOFTWARE IS…. BIZ Jay Wilbur SOFTWARE ENGINEERS John Carmack John Romero Dave Taylor ARTISTS Adrian Carmack Kevin Cloud DESIGNER Sandy Petersen DESIGN AND TECHNICAL SUPPORT Shawn Green American McGee BIZ ASSISTANT Donna Jackson SPECIAL THANKS TO: Music and Sound Effects Robert Prince Model Development Gregor Punchatz Sound Driver Paul Radek Credits for this reissue: FOR ACTIVISION Production Thaine Lyman Laird Malamed Matthew Beal John Fritts Producer Sr.
Global Brand Management Brad Carraway Associate Brand Manager Kevin Kraff Brand Manager Dusty Welch Sr. Director Global Brand Management Quality Assurance Glenn Vistante QA Project Lead QA Test Team Thad Sasser, John Sweeney, Steve Glick, Daniel Ko, Chris Wagener, Jane J.