User Guide
PRIMA OFFICIAL HINT BOOK PAGE 7
Use AT-5 Proximity Mines in places like desks, cubicles, or under
stairs. A potential camper looking for a place to perch might not
notice the blinking red light until it's too late.
Another player's panic
can often work in your favor.
You don't always have to be
involved in a major firefight
to pick up some points.
Cleaning up the aftermath,
such as picking off a player
running away from the vio-
lence, is always a good tactic.
In their hurry to flee, they
miss you standing in the corner.
Shattering glass is always a
good heads-up that other play-
ers are nearby. Noise carries, so
if you hear the crinkling of bro-
ken glass or can see a few frag-
ments cascading through the
air, make sure your weapon is
armed and ready to go.
Cubicle Cat-and-Mouse
The cubicle farm on the upper level provides some excellent cover for
players that prefer stalking their prey or wounded players that need a
place to catch their breath before making a run for the Medical Station.
The cubicle desks are
just the right height for
crouching. The desk will block
some of your torso, so if you
dig in, it's possible that other
players will not see you as
they go running by. As soon
as their back is turned, you
can draw a bead and remind
them of your presence.
Of course, there are caveats to camping techniques such as this.
These are not full desks, and your legs are unprotected as you crouch
down. A sniper (or lucky shot) could put one in your thigh before you
know what's happening. Should other players become wise to your
position, you could find yourself on the receiving end of an N6A3
Fragmentation Grenade. The three-walled cubicles leave only one way
out, and by the time you pop up and try to clear the desk, it may be
too late.
Look for the red arrow over the
head of the player with the
Reflex Booster. If you can nail
that soldier, you can quickly
pick-up the slo-mo juice.
Melee Attacks
There are occasions in combat where you will want to drop your
weapon and settle scores with hand to hand combat. You have
access to a handful of melee attacks that can be just as deadly as a
well-placed bullet, such as a Jump Kick to the back of the neck.
You can use most melee attacks with your weapons out, but to
perform a punch or foot stomp, you must holster your weapons. The
basic attack button will now throw a punch, but if you run at some-
body at full steam, you can then deliver a more stunning blow.
Attack while jumping to go for the Jump Kick, or crouch and unleash
a Slide Kick that knocks their feet out from under them. One of the
most satisfying melee attacks is the Roundhouse, a neck-snapping
kick that will knock your enemy on his rear.
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