User Guide
PRIMA OFFICIAL HINT BOOK PAGE 4
AT-5 Proximity Mine
AT-5 Proximity Mines are charges you can set in slightly out of the way
places, or just out of view, and can be detonated when motion is
detected. The resulting blast is enough to neutralize a player if they
are right on top of the mine, or at least do significant damage if they
are nearby.
The uses of AT-5 Proximity Mines are endless. You can put one next
to the wall just around a corner. Nobody will ever see it coming. Or you
can slide one behind a desk or next to some
crates. By the time your foe sees the blinking
red light, it's too late. If you fancy yourself a
sniper, you can place AT-5 Proximity Mines
around your position to protect your rear
from other players.
It is possible to be damaged by your own AT-5 Proximity Mine if you
are caught within its damage radius when it is triggered by the
opposition.
M77 Remote Bomb
If you can establish your enemy's patterns, you can do tremendous
damage with an M77 Remote Bomb. These explosives are planted by
the player and set to a detonator that can be activated later. If you are
playing with a camper who has predictable tastes in hiding spots, you
can lace his locations with M77 Remote Bombs, then set them off
when he returns to his hiding spot. M77 Remote Bombs are also sticky
and can be stuck to walls, ceilings, or
players. For an especially heinous
attack, stick an M77 Remote
Bomb to your teammate and
send him into the midst of
your enemies. After det-
onation, your enemies
will be damaged while
your teammate walks
away unharmed (unless
he fell prey to friendly fire).
Reflexes
In addition to this litany of weapons, you have another talent to help
level the playing field against superior foes or conniving players in
online games: reflexes. Thanks to your extreme training, you can slip
into short bursts of hardcore concentration that seem to slow the
world around you. During these slo-mo moments, you can move a little
bit faster than the world around you, resulting in the appearance of
everybody else moving at a crawl.
Your reflexes are a pivotal tool in achieving success. If a situation
looks overwhelming, kick in your innate ability and enjoy the extra
second or two to plan your course of action. For example, say you spy
a lobby full of enemies that must be crossed. Your first shot would
most likely put the foes on high alert. So, as soon as you eliminate
the first target, fire up slo-mo and outrun the other enemies' bullets
while getting off a few shots of your own. It's a great way to even the
odds, if only for a few seconds.
Between bursts of hyper-awareness, you must rebuild your meter. In
single-player, you can seek out Reflex Boosters (they look like
syringe guns) that completely refill and even extend your meter. Not
only can you now immediately activate slo-mo, the length of your
slo-mo is permanently increased for the rest of the game.
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