User Guide

[193]
PRIMAGAMES.COM
GOTTA-HAVES
The MOD-3 Multi-
Rocket Launcher
is situated
against some
crates in this
dark room. It’s
the only super-
powered weapon
on the map, so it
will be heavily
coveted. If you aren’t the first player there, chances are
good you’ll have a surprise waiting for you.
Beneath the
slanted window
bay in one of the
main rooms, find
an AT-S Proximity
Grenade. Its on
the desk, next to
the computer
equipment.
Grenades can be
used to great effect in this small map, particularly if you
mine the area surrounding the MOD-3 Multi-Rocket
Launcher.
STRATEGIES
Environmental Hazards
A few features in this map can cause great harm indiscrimi-
nately. Use these to your advantage whenever possible.
There is a crackling
energy beam in the central
chamber, surrounded on the
top floor by a walkway and
some pipes. Do not enter the
beam, as it will drain your
health with remarkable
speed. It might be possible to push an opponent into it
with the shotgun or a firm punch, but in most cases the
beam should just be avoided at all costs.
It takes
several circuit
breakers to
regulate the juice
pumping through
that energy
beam, so the
walls of this map
are adorned with
electrical boxes.
Use these as wall-mounted explosives and shock your
opponents by shooting them when they stand too close to
one. Conversely, make a point of never stopping and
standing by one yourself.
Pipe Dreams
Use the network of pipes running along the ceiling not
only as travel routes, but also as vantage points for
shooting players from above.
The pipes often
intersect, so you
can jump from
one pipe to
another and keep
moving. Many
pipes also slither
past doorways
and passages
where you can
disappear into another room if you are spotted from below.
The pipes are close enough to the ground that you won’t
take damage from jumping off.
MULTIPLAYER MAYHEM
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