Game Experience May Change During Online Play.
™ F.E.A.R. COMBAT BRIEF DESCRIPTION: F.E.A.R. Combat is the complete multiplayer component of F.E.A.R. (First Encounter Assault Recon). F.E.A.R. Combat includes all the updates, all the new official maps and new official modes released for F.E.A.R. multiplayer in one free downloadable file. F.E.A.R. Combat users will be able to play against the owners of the retail version of F.E.A.R. as well as other F.E.A.R. Combat users. To play, simply visit www.joinfear.
MULTIPLAYER MAYHEM UN-SAFETY IN NUMBERS In addition to its chilling single-player game, F.E.A.R. features a full online multiplayer mode with a variety of game types that will test seasoned first-person shooter fans, as well as welcome newcomers into the fold. The online game is composed of 10 different maps, several of which can be used in the different game types, with all maps based on locations from the single-player game.
™ Capture the Flag/ Slo-Mo Capture the Flag Weapon Select Capture the Flag (CTF) games again divide all players into two camps. Each team has a flag, which must be protected at all costs. The goal is to cross the map and take possession of your opponents’ flag (simply touch the flag to acquire it) and then return it to your flag to score a point.
MULTIPLAYER MAYHEM CAMPUS Talented snipers are definitely considered the big men on Campus. The central courtyard is a danger zone for casual players if a sniper armed with a Type-7 Particle Weapon is perched in a window bay looking down on them. There are several interior corridors where gunners and melee fanatics can try to circumvent snipers, but a good sniper will know to expect this and be ready for anything. In the following maps, some letter icons appear.
™ GOTTA-HAVES STRATEGIES Every map has a choice selection of weapons and gear that you must be aware of to survive and thrive. Hunt down the best weapons as soon as possible. Don’t let your opponents grab them first and find a nice camping spot to frag you when you come looking for the hardware. Courtyard Combat The MOD-3 Multi-Rocket Launcher isn’t a precision weapon by any means, but if you can stand out of view of a sniper and fire in his general direction, you can splash him with damage.
MULTIPLAYER MAYHEM Tired of getting sniped? Try sniping them right back. Locate and pick up the Type-7 Particle Weapon and take refuge in another sniping position, somewhere near the last place you got plastered all over the wall. Lean out and return fire. By the time the sniper can zero in on you, the last thing he’ll see through the scope will be your incoming round. You can hide from snipers in an overhead cover in the courtyard’s center.
™ CONSTRUCTION LEGEND Construction is an excellent map for players to hide and wait for just the right opportunity to surprise opponents. Building debris, stacks of drywall sheets, and tables provide excellent cover for leaners, making this site well-known for protracted showdowns between experienced shooters. 1. 2. 3. 4. MP-50 Repeating Cannon Type-7 Particle Weapon MOD-3 Multi-Rocket Launcher N6A3 Fragmentation Grenade Upper 5. 6. 7. 8. M77 Remote Bomb AT-S Proximity Grenade Medkit Body Armor 9.
MULTIPLAYER MAYHEM GOTTA-HAVES STRATEGIES Remote Control The M77 Remote Bombs are devilishly clever weapons in the hands of a smart player. Once you pick them up, there are a handful of excellent places you can hide them to do the maximum amount of damage. An AT-S Proximity Grenade is tucked in the finished hallway, directly across from the bay of computer screens. Grenades make for excellent traps, if you know exactly where to hide them. Look for the MOD-3 MultiRocket Launcher on top of this yellow box.
™ who set it is detected. However, in exchange for this convenience, AT-S Proximity Grenades have a blinking light that starts the moment the grenade is set. You can shoot the walls to kick up enough dust to block Do not set an security cameras, which might be a good idea for AT-S in a dark players trying to hide M77 Remote Bombs in rooms with area, as players security cameras. can easily spot the telltale The Roof flashing light and You have access to the roof, giving players a more openavoid the trap.
MULTIPLAYER MAYHEM DOCKS LEGEND The docks on the waterfront offer both interior and exterior shooting galleries. The large outdoor shipping yards host great firefights with players using shipping containers for cover while exchanging volleys of bullets. The inside locations, such as a packing room and some small side offices, are better for one-on-one shootouts between friends. And snipers have no shortage of perches and posts for practicing their deadly art. 1. 2. 3. 4.
™ GOTTA-HAVES STRATEGIES The MP-50 Repeating Cannon is just the kind of bruiser you need to perform quick kills without limiting yourself to a sniper-style weapon. If you are playing a Slo-Mo match, you find the Slo-mo Recharge in this small office. Remember, everybody wants this item, and if players realize they are too far away from it, they may opt to just target the office and shoot you through the windows.
MULTIPLAYER MAYHEM While it is hard for another player to charge your sniping position and gun you down, beware of grenades. While you’re staring through the scope at a player, you may not notice the N6A3 Fragmentation Grenade that just sailed over your head and dropped behind you. Interior Motives In this hallway in the main shipping room, you can see three entrances to the room, as well as the entire central area.
™ EVACUATION LEGEND Good snipers can evacuate their opponents to the great beyond on this map, which offers a rooftop arena full of ventilation shafts and air-conditioning units. While the roof will certainly be a central area for combat-hungry players, plenty of gunfire can be exchanged in interior locations too. Slo-Mo matches on this map can even the odds against favored snipers by giving the carrier a chance to avoid the lightning-fast rounds from the Type-7 Particle Weapon. 1. 2. 3. 4.
MULTIPLAYER MAYHEM Upper 8 7 2 B 7 8 6 9 8 6 8 7 10 5 5 5 1 Look for this shelf holding three M77 Remote Bombs— more than enough to cause some real trouble with. GOTTA-HAVES The Type-7 Particle Weapon is on the roof, perched on top of an air-conditioning unit. The only problem is that if another player has already grabbed it, he has a great vantage point above here to snipe players searching for their own Type-7.
™ Smart Sniping STRATEGIES Environmental Hazards This map is replete with fire extinguishers and electrical boxes that can be used offensively by players with sharp eyes and a little patience. Fire extinguishers are not entirely unlike M77 Remote Bombs. One is located right next to the Medical Station, so if you can hide in a corner with a sniping weapon, you can detonate the fire extinguisher right next to a wounded player’s head—effectively finishing him off.
MULTIPLAYER MAYHEM Use the window bay overlooking the roof to pepper the other players with bullets. If you already have the Type-7, this is a great position for punishing other players trying to get it. Getting the Drop Use the catwalk overlooking the steps down here to drop any players on their way to the roof outside. You cannot camp up here because there are too many access points, but if you are running across the catwalk, make sure to look down for easy prey.
™ FACILITY The Facility map is based on the Vault environment from the single-player game. It’s filled with small labs, science equipment, and no shortage of crates and boxes that can be used for hiding spots during high-frag Capture the Flag matches. The map is small compared to the other CTF map, Streets, which definitely keeps the action frantic. The best feature of this map is the plethora of yellow barrels, which can be popped like party favors when a player is spied standing dangerously close.
MULTIPLAYER MAYHEM Not every player in a CTF match should Heavy-duty weapons are make a break for few and far between on this the opposing map. The basement holds an team’s flag. At MOD-3 Multi-Rocket least one player Launcher, but as there’s an should hang back easy view down into the and protect your treasure room, you can flag bay. Boxes expect gunfire and grenades from above. and shelves surrounding the flag bays can serve as sniping positions.
™ Hazardous Materials The entire map is loaded with yellow barrels, many of which are nearby prime hiding spots or along welltraveled routes. The importance of yellow barrels cannot be understated. They are superior to grenades and gunplay as far as lethal effectiveness is concerned. (And, frankly, a certain amount of satisfaction comes from watching an opponent’s rag-doll body bounce off a wall after being blasted for standing too close to a yellow barrel.
MULTIPLAYER MAYHEM FACTORY LEGEND This factory produces one thing and one thing only: corpses. An assembly line of mayhem runs right through the middle of this map, providing an open-air arena where braver players can stand their ground. However, the machine shops and storage rooms off the central area are cavities where stealthy soldiers can practice the finer arts of sneaking and shooting the legs out from under their opponents.
™ GOTTA-HAVES STRATEGIES The MOD-3 Multi-Rocket Launcher has been cleverly dropped in the center of the factory’s shipping yards. There’s no cover—only speed and a nimble finger on the jump button will keep you from getting jacked while grabbing this coveted weapon. You can make a spectacular entrance to a firefight with the MP-50 Repeating Cannon.
MULTIPLAYER MAYHEM kill him. However, be aware that several hiding spots in this map are near yellow barrels. Make sure you’re safe before crouching down and waiting for a kill. Dumpster Diving Use the hole in the floor in the central chamber either to snipe players running through this hallway, or to stand over and pick off players who walk too close to the crates you use to ascend through the opening. Of course, almost every tactic has a shortcoming.
™ HIGH TECH LEGEND This small map is perfect for duels or game with a limited number of players. The tight hallways and shrunken rooms keep the round on full throttle, as players have few places to effectively hide from the competition. Most of the lab spaces are surrounded by windows, too, so it’s easy to peer into rooms as you run by them at top-speed, desperately trying to identify a target while fleeing from a pursuer. 1. 2. 3. 4.
MULTIPLAYER MAYHEM GOTTA-HAVES with the shotgun or a firm punch, but in most cases the beam should just be avoided at all costs. The MOD-3 MultiRocket Launcher is situated against some crates in this dark room. It’s the only superpowered weapon on the map, so it will be heavily coveted. If you aren’t the first player there, chances are good you’ll have a surprise waiting for you. Beneath the slanted window bay in one of the main rooms, find an AT-S Proximity Grenade.
™ Prime Positions Because real estate is so tight on this map, attempt to secure a few can’t-miss positions. These prime shooting spots give you great views of high-traffic areas, guaranteeing plenty of points. There is a bay of slatted windows directly over a central chamber (where you find the AT-S Proximity Grenades) that many players must pass through to cross the map. From behind the windows, you can look down at the well-traveled route.
MULTIPLAYER MAYHEM OFFICE LEGEND Somebody’s working late tonight. The Office map is two stories of fragging madness, especially if you can lure a few players into the central lobby where few environmental features impede the unloading of heavy artillery. The individual offices upstairs, and the winding corridors that connect them, moderate only the speed of kill shots, not the intensity.
™ GOTTA-HAVES STRATEGIES Executives always get the best toys. The MP-50 Repeating Cannon is in a corner office upstairs, accessed by the walkway over the main lobby. You have a limited number of shots, but with good aim, each one will do enough horrific damage to boost your score. The Medical Station—where all wounds are healed—is tucked in a small room upstairs, near the cubicle farm. Beware of a player camping out in the cubicle directly across from the entrance.
MULTIPLAYER MAYHEM Use AT-S Proximity Grenades in desks, cubicles, or under stairs. A potential camper looking for a place to hide might not notice the blinking light until it’s too late. The walkway circling the lobby overhead grants players a vantage point for firing down on foes in the lobby. When holding down the fort on the main level, always keep one eye on the sky (or have a teammate doing so) to prevent getting sniped from above.
™ REFINERY The Refinery is another small map, which guarantees high-scoring matches thanks to intense firefight situations. The architecture is based on the wastewater treatment plant, so the cramped rooms are full of generators and storage tanks with sewage and water pipes spidering out in every direction. Most of the hallways are dank and dingy—so learn to make the most of such a low-light scenario.
LEGEND MULTIPLAYER MAYHEM 1. 2. 3. 4. MP-50 Repeating Cannon Type-7 Particle Weapon MOD-3 Multi-Rocket Launcher N6A3 Fragmentation Grenade 5. 6. 7. 8. M77 Remote Bomb AT-S Proximity Grenade Medkit Body Armor 9. Ammo Boxes 10. Medical Station 11. Slo-mo Recharge Middle 8 9 4 10 E 8 B C 7 10 5 5 5 H 8 D F G A 1 9 6 C B Lower G PRIMAGAMES.COM H Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
™ The MP-50 Repeating Cannon is tucked inside a stairwell, on the small concrete landing where the steps change direction. The hallway is going to be popular, so linger at the top or bottom to peel off a few rounds on players who try to access the stairs. GOTTA-HAVES STRATEGIES Quick players can grab the MOD-3 Multi-Rocket Launcher in the “basement” level of the map, where water pipes line every passageway.
MULTIPLAYER MAYHEM space between the tanks is obscured by shadow, so if you stand close to one of the large units, you’ll be difficult to spot. The downside to standing in the dark is that the second you fire, the muzzle flash quickly alerts anybody in the area of your presence. Vantage Point Always be careful using highly volatile weapons such as the MOD-3, MP-50 Repeating Cannon, and grenades in close-quarter maps such as the Refinery.
™ STREETS The Streets is a much larger Capture the Flag map than Facility. A major avenue runs straight through the center of the map and connects the two flag bays—but getting from “here” to “there” is no trip down easy street. Repeating guns near the flag bays with unlimited ammunition will quickly chew up oncoming players. Sound attack and defense strategies and team cooperation are the keys to winning a CTF match on this map. LEGEND A 1. 2. 3. 4. 5. 6. 7.
MULTIPLAYER MAYHEM With as much shooting and sniping as there will be on this map, seek out Body Armor whenever possible. This set is lying on the couch in the old lobby. GOTTA-HAVES The MP-50 Repeating Cannon is on an old dresser in an abandoned room. The weapon will be a huge draw, so hang back on the balcony just outside the door, watching for players coming up the stairs to fetch it.
™ Snipers with the ASP Rifle or the Type-7 Particle Weapon can peer into your flag bay from the street and get off some good shots. Stand clear of the garage door to avoid being an easy target. With a Type-7 in play, you have to assume that you could be sniped at any second from any angle. you like, blasting anybody who comes around the corner and tries to take your flag. There is debris between the gun and the corner leading to the flag bay.
MULTIPLAYER MAYHEM If the other team gets the word out that you are behind the repeating gun, they will work hard to eliminate you. Use the repeating gun only when necessary. Trouble Spots You can use counters in the lobbies as cover. Crouch behind the counter and position yourself far enough back that you can raise your gun to head-level. A few alleys jut off of the main avenue. Use these as cover to fire upon players as they run by. For example, this alley overlooks the ammunition restock.