User Guide

VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED 5—19
MISCELLANEOUS
EQUIPMENT LIST
CHEMS continued
STIMPAK
A stimpak (short for Stimulation Delivery Package) contains many
healing chems. A soup of healing medication, if you will. By
injecting the Stimpak, you drastically increase your own
recuperative functions and restore lost hit points almost instantly.
DOCTOR’S BAG
A Doctor’s Bag includes all the items necessary to perform most tasks
required by the Doctor skill. Using this item will automatically perform
the Doctor skill task, but at a higher percentage chance of success (the
proper tools help ensure a higher success rate). A Doctor’s Bag does
not contain unlimited supplies and will eventually run out.
DYNAMITE
An explosive. Use the dynamite to set the timer. After the timer
expires, the dynamite will explode. Your Traps skill will determine if
you set the timer properly. In Fallout, explosives are generally lower
powered then you would expect. But don’t stand next to a charge of
dynamite when it goes off.
SUPER STIMPAK
The Super Stimpak contains more drastic chems, increasing the
healing effect at the cost of eventual damage to the very tissue it
heals! A larger cousin to the Stimpak, the Super Stim will heal
more damage. It will, however, cause a small amount of hit point
loss after a period of time. You should be aware of this function,
and prepare for it. But nothing works like a Super Stim when
time is short, and danger grave.
FIRST AID KIT
Similar in nature to the Doctor’s Bag, the first aid kit (FAK) has items
for the use of the first aid skill. Using the FAK on a hurt subject will
improve the successful chance of using the skill of First Aid. Also, like
the Bag, the FAK contains a limited amount of healing items,
bandages, and so on. After multiple uses, it will be eliminated.
ICON DESCRIPTION
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