User Guide
ARMOR
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED 5—17
EQUIPMENT LIST
AMMO
.223 FMJ
Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket,
which describes the bullet that is used in the round of ammo. A
FMJ bullet is very tough, and has pretty good penetration without
sacrificing good expansion. In other words, it‘s an average round.
COMBAT ARMOR
Combat Armor is advanced personal armor for the 22nd century
police officer or military grunt. This is about the best armor a Vault
Dweller is likely to see in their lifetime. Combat Armor is highly
effective against most types of damage, is light weight (for it’s
protective value), and is, unfortunately, not available without a special
permit. Interested parties should contact the BADTFL office near them.
LEATHER ARMOR
The original Leather Armor was designed for Motorcycle Football and
other dangerous contact sports. It is likely that the simple construction
techniques required to produce armor of this design will make it a
popular choice following a nuclear disaster. It provides moderate
protection, and the light construction makes it easier to dodge attacks
while worn. Unfortunately, it provides little to no protection against
explosions or plasma attacks.
10mm JHP
This is another version of the 10mm, but in JHP or Jacketed Hollow
Point. Hollow Point ammunition is designed to expand to as large of
a size as possible to translate the most energy to the target.
Unfortunately, if the target is wearing armor, most of the energy is
splatted against the armor and little of it will actually affect the target.
10mm AP
The 10mm caliber ammo is designed for pistol or submachinegun
size firearms. The AP suffix denotes the round is Armor Piercing.
AP rounds have excellent penetration, but poor expansion. They
will not be as affected by armor as a normal round, but do less
damage after armor to the target.
ICON DESCRIPTION
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