User Guide

Fortunately, poison runs out of steam. The poison will weaken
over the same period of time. At first, you will take damage fre-
quently from the poison. As time goes on, the period between dam-
age will lengthen. Eventually, the poison will vanish.
If you can survive long enough, you can escape the clutches of
evil poison.
Radiation. Radiation is an insidious, invisible attack.
Radiation causes damage to the cells of the target. Dangerous levels
of Radiation are left behind in craters from nuclear bomb attacks, for
example. Even after hundreds of years, dirty bombs can create haz-
ardous radiation dangers.
The effect of Radiation is based on the total amount of rems, a
count of the amount of radiation you have been exposed to. The high-
er your rem total, the more likely you are going to suffer ill effects.
A rem count of over 100 is dangerous.
If your rem count is over 1,000 it is most likely fatal.
Radiation will do damage to your hit points, and even to your
statistics.
Normal armor does not stop radiation damage. Chems, such as
Rad-X and RadAway, can protect against the ill powers of radiation.
Unconsciousness. Some attacks, especially critical hits to the
head, will cause unconsciousness. During this time, the person can
do nothing. The amount of time the affected person will be knocked
out is dependent on their Endurance. The higher their Endurance,
the shorter they will remain unconscious.
Death. There are two ways to die: lose all your hit points or
fall unconscious with remaining hostile creatures around you.
Both are bad ideas.
ARMOR
Fortunately, armor can protect against damage. Armor is a pro-
tective apparel worn to defend against attacks and damage. Better
armor can protect against bigger attacks.
There are three factors that determine the quality of armor.
Armor Class. The first function of armor is to prevent the
wearer from being hit by the attack. This is known as Armor Class
(or AC). The higher the AC, the better the armor. The AC subtracts
from the to hit chance of the attacker. Example: you are wearing
light leather armor, with an AC of 15%. Your attacker has a base to
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