User Guide

Critical Hits. Some attacks are just so good that they cause
extra damage or have some nasty effect on your target. These are
called critical hits. Your chance to have a critical hit is based on your
critical chance, and whether or not you made a targeted shot.
Targeted shots will do more critical hits than normal shots.
A higher skill will give you a better chance to make a critical hit.
Some common critical hit effects:
Doing extra damage (x1.5, x2, or even x3)
Crippling a limb (with a targeted shot)
Ignoring the armor of your target
Unconsciousness
Knocking the target over
Other effects are possible. The type of effects that will occur
depend on the target.
Critical Failures. With every good thing must come a bad
thing. Critical Failures are the opposite of the nice critical hits.
Critical failures mean that something bad has happened to the
attacker, which can include you.
Trying to make a difficult attack with a low to hit chance will
increase the odds that you will have a critical failure. Taking the
Jinxed trait means that everyone, including yourself, will have more
critical failures.
The type of critical failure that you have depends on the weapon
(or lack thereof) you attack with.
Some common critical failure effects include:
Running out of ammo
Jamming your gun
Losing AP
Dropping your weapon
Your weapon may explode (only likely with explosives and
energy weapons)
Missing your target and hitting someone else
There are other effects. Trial and error will take on a whole new
meaning.
Poison. Poison is a nasty type of attack. It does damage over
longer period of time. So instead of taking 4 points of damage from
a knife, you could take 4 points of damage immediately from a poi-
soned knife, and then 10 points of damage over the next ten minutes.
The more poison you are affected by, the longer you will take damage
from poison.
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