User Guide
can fire from a distance, and if your opponent is not armed with a
ranged weapon, he must run up to you. HtH combat is a little more
dangerous.
Swing. Most melee weapons can be used in one of two ways,
with Swing being the most typical attack. Swinging weapons have a
base damage range, plus they get a bonus from your Strength. The
Melee Damage stat will add to the base damage of the weapon. The
higher the Melee Damage, the more damage your are assured of
doing.
Thrust. Some melee weapons can also be Thrusted. Thrusting
weapons also get the Melee Damage bonus. There is no practical dif-
ference between Swing and Thrust.
Punching & Kicking. If you are without a melee weapon, you
can always punch and kick. This type of attack uses your Unarmed
combat skill. Punching and Kicking attacks always do damage based
on just your Melee Damage.
DAMAGE
Damage is the result of a successful combat attack. The more
damage you do, the more likely your opponent will be killed, knocked
unconscious, or otherwise put out of the fight.
Hit Points. Basic damage is recorded in Hit Points (HP). The
more HP you have, the more damage you can take in combat. The
more HP you do with an attack, the better that attack was.
When your HP reach zero (0), you die.
Targeted Shots. Targeted shots are attacks that are aimed at
a specific location on your opponent. They are harder to do (result-
ing in a negative modifier to your chance to hit), but can potentially
do much more damage and they are more likely to result in a critical
hit (see page 5—11).
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED 5—9
Figure 5-6: The active item
button, in Targeted shot mode.
5










