User Guide
If you perform a burst attack on an enemy that is very close to
you, then you will saturate them with bullets instead of doing the
wider, spraying affect.
Bursting does have the unfortunate side effect of using a lot of
ammo.
Reloading. Weapons that have an ammo capacity (like a gun,
but also including any weapons that have fuel or energy require-
ments) will need to be reloaded from time to time (more often if you
attack more often, or if the weapon is a burst weapon with a high
ROF).
Reloading can happen one of two ways: you can access invento-
ry, and drag the proper ammunition to the weapon to reload it, or you
can do a reload action from the active item button on the interface
bar. The first method is slower, but you get to choose the exact ammo
loaded. The second method is a little faster, but if your gun is empty,
you get whatever type of ammo is readily available that will fit it.
The green ammo bar on the right side of the active item button
will show the approximate number of rounds or energy remaining in
the active weapon. Examine the weapon in inventory to get an exact
count.
If you attempt to attack with an empty weapon, you will auto-
matically fail.
Throw. Some weapons can be thrown. These weapons have a
range based on your Strength. Characters with a higher Strength
will be able to throw the ranged weapon farther.
Grenades are the most typically thrown weapon. They also
have the nasty ability to detonate even if you miss. A live grenade
has to land somewhere.
HAND TO HAND COMBAT
The use of melee weapons and unarmed combat is collectively
known as Hand to Hand combat (HtH). This sort of combat occurs at
very close ranges, from one to two hexes. Normally you will be adja-
cent to your opponent. This type of combat is fast and deadly, and
very personal.
Melee weapons, like knives and brass knuckles, have the advan-
tage over ranged weapons in that they do not need consumable
ammunition and they are generally faster to use accurately.
Hand to Hand combat has the disadvantage that your opponent
will always be able to attack you back. With ranged weapons, you
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