User Guide
half of the time you will hit, and half of the time you will miss.
Your chance to hit is based on the appropriate weapon skill and
modified by the range, light level, armor, cover your target has, and
if the attack is targeted, the location you are trying to hit.
For ranged weapons, the distance between you and your target
is critical. The closer you are to the target, the better the chance to
hit. Your Perception will drastically modify the final to hit penalty or
bonus for range. If you are closer than your Perception in meters (8
Perception is 7 meters or less, for example), you will actually get a
bonus to your to hit chance. If the target is farther away than your
Perception in meters (9 meters or more, according to our other exam-
ple), then you will get a penalty on your to hit chance. If the target
is exactly your Perception away from you, there is no modifier.
If your target is in the dark, they will be harder to see. Targets
that are hard to see are also harder to hit. The light level of the tar-
get will therefore modify your chance to hit. If the target is in the
shadows, there will be a penalty for attacking it. Partial darkness is
a -10% to hit, medium darkness is a -20% to hit, and full darkness is
a -40% to hit penalty. The light around your character represents
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED 5—5
Table 5-2 WEAPON SKILLS
SKILL WEAPONS COVERED
Small Guns ......................................Pistols, SMGs and Rifles
Big Guns ..........................................Heavy Machine-guns,
Flamethrowers and other large
support weapons
Energy Weapons ..............................Ranged weapons that use
power cells as their ammo type
Throwing ..........................................Thrown rocks, spears, knives
and grenades
Melee Weapons ................................Knives, spears, sledgehammers
and other hand to hand
weapons
Unarmed ..........................................Punching and Kicking attacks
5










