User Guide
Attacking. The number of AP required to make an attack will
depend on the attack that you make. Weapons that are big and bulky
will require more AP to use than a smaller, more agile weapon.
All ranged weapon attacks are assumed to be aimed.
Ammunition is scarce. Each shot must count.
Targeted shots require more aim time, so they take an addi-
tional AP to perform.
To attack, right-click on the active item button (also called an
active weapon button when you have a weapon in it during combat)
to get to the mode that you want to attack in. Left-click on the but-
ton to get a targeting cursor. Move the targeting cursor over your
opponent, and left-click again to attack.
Inventory. If you press the INV button to access your inven-
tory, it will cost you 4 AP to do so. If you do not have 4 AP, you can-
not get to your inventory.
Once you are in your inventory, you can perform as many
actions as you want. If you do nothing, it will still cost you the 4 AP.
Once the AP are spent, you cannot get them back.
Other Actions. If you perform any odd actions (like opening
or closing a door, or using a computer), it will cost you 3 AP.
Some skills or actions require so much time to properly use that
you cannot perform them in combat.
Armor Class Bonus. Any unused AP remaining when you end
your turn will add to your armor class. Effectively, the less you do in
a turn, the more defensive you are and the harder you are to hit. If
you are trying to avoid an opponent, it will often be better to use the
action points to move away from the opponent instead of standing
still and getting the Armor Class bonus.
CHANCE TO HIT
Attacks in combat are not a sure thing. People are dodging,
your heartbeat is racing, there is often cover or armor to stop the
attack, and palms get a little sweaty. Weapon attacks will often refer
to a “chance to hit.” When you move the targeting cursor over your
opponent, for example, you will get the chance to hit percentage
when you hover the cursor for a moment. The higher this number is,
the more likely you will actually be able to hit your opponent with the
attack. This number is a percentage.
For example, if the chance to hit is 63%, then 63 out of 100
times, you should be able to succeed. A 50% chance to hit means that
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED5—4










