User Guide
STARTING COMBAT
There are two ways to start combat: attack or be attacked.
Combat will often result if you get too close to a hostile critter (like a
mutated rat) or if you say something that really angers some sentient
being (like a mutant that you called a rat).
If you want to attack someone with a weapon besides your
hands and feet, you must first equip the weapon into one of the active
item slots (ITEM 1 and ITEM 2) in the inventory screen. Left-click
on a weapon with a valid attack type (single, burst, swing, thrust,
throw - see below). The cursor will turn into the targeting cursor and
you can then left-click on an opponent to start the combat. The turn-
based combat system will take over until all of your opponents are
dead, unconscious, or fleeing.
People will be ordered in the turn by their Sequence statistic. If
more characters or monsters enter combat, they will also be placed
by their Sequence number.
ACTIONS IN COMBAT
Once you are in a combat turn, you’ll have a limited number of
actions that you can perform. The number of actions is based on your
Action Point stat. The more action points (AP) you have, the more
things you can do. You will “spend” AP every turn, until you have just
a few or none left, and then the next person in the combat turn will go.
Action Points. The number of action points your character
has is located above the active item button on the interface bar. The
AP lights only show the first 10 AP you have. If you have more than
10 AP remaining, they will not be shown.
As you take actions, and spend AP to do those actions, the num-
ber of bright green lights will turn dull green. The number of bright
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Figure 5-2: The interface bar, in combat mode.
Shown is the active item button with a weapon.










