User Guide
Preferences are user settings that allow you, the user, to cus-
tomize or control aspects of the game. If you don’t like the way those
non-player characters are taunting you during combat, then go right
ahead and turn their comments off! You can do it, we trust you.
You can access the preferences menu from the interface bar
(pressing the O button), or by using the keyboard equivalent (“O”),
and selecting Preferences.
Following is the list of preferences. The underlined option is the
default setting.
Game Difficulty [Easy, Normal, Hard]
Controls the difficulty level of reactions and other non-combat
skill rolls. Negative reaction modifiers are halved, and all non-com-
bat rolls are made with a +20% bonus if set to Easy. If set to Hard,
all negative reaction modifiers are increased by 25%, and all non-
combat skill rolls are made at -10%.
You can adjust this at any time during the game, and there is no
penalty or reward for using a setting besides normal.
Combat Difficulty [Wimpy, Normal, Rough]
Controls the difficulty of the combat. On Wimpy level, the oppo-
nents have a negative modifier to hit and damage, and use less tar-
geted shots. On Rough level, your opponents will hit more often, do
more damage, and use more targeted shots.
There is no penalty for using a lower combat difficulty level.
There is no reward for using a higher difficulty level. It is strictly a
personal preference. You can adjust the combat difficulty setting at
any time during the game.
Combat Speed [Slider: Normal -> Fastest, Player Checkbox]
Controls the animation rate in combat. When set to Normal, it
works as usual. Moving the slider towards Fastest, will increase the
rate at which combat moves, with the exception of the player’s
actions, and when a critter targets or attacks the player. If the
Player checkbox is marked, it will also speed up the player’s actions,
and when the player is targeted.
If combat is moving a little too slow for you, then adjust this set-
ting until you are happy with the speed.
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