User Guide

If you have a character with a high Intelligence, you will be able
to say more in conversation. NPCs will react differently to a grunt
for help compared to a well-discussed plea for mutual assistance.
The most intelligent things that you can say are not always the best
lines to choose. A character with an Intelligence of 3 or less will be a
distinct disadvantage, unable to converse normally. People will have
a hard time understanding your grunts and unintelligent speech.
To pick a line of dialogue for your character to say, move the
mouse pointer over the line, and when it highlights, click the mouse
button to actually say that line. The NPC will usually respond to
your comment or question, and you will get a new batch of respons-
es. Dialogue will continue until you run out of things to say, or until
you say something that really angers the NPC.
Some of the lines have a chance of making the NPC respond one
way or another. These lines will usually have some sort of roll asso-
ciated with them (usually Speech, but sometimes another skill or
even a statistic). For example, if you tell a lie there is a possibility
that the NPC will see through your deception and get upset. Some
NPCs may be more gullible or perceptive than others, so there can be
a modifier to your skill or statistic. These special lines are not
marked. You will have to discover which lines have attached rolls by
discovery, trial and error. Common sense will help, too.
REVIEW
If you want to review the current conversation, click the
REVIEW button on the dialogue screen. You will be able to see what
the NPC said, your response, and so on.
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Figure 4-27:
Reviewing an
important
dialogue.