User Guide
DIALOGUE
Talking to people will take some of your time, and a lot of your
attention, to perform properly. You must balance their reaction to
you, what you can say to them, and at the same time, watch for clues.
The payoff can be worth it.
To start talking to people, use the command cursor and the Talk
action icon. The Talk icon is the default, or standard, action when
you click on a person. Some people will initiate dialogue on their
own, but all dialogue works the same once you start a conversation.
There are two different types of dialogue: chatting and extend-
ed dialogues.
CHATTING DIALOGUE
If someone has very little to say to you, and you don’t have a
response, then they will just chat with you. A line of dialogue will
appear over their head in the main game view, and you will not
switch to the full, extended dialogue screen. Normally, chats are
inconsequential, but you should watch carefully. Sometimes a person
will sneak important clues into a single chat. Sometimes a person
will order you to do something, and if you persist in your current
action, they may get very upset with you.
People will also chat during combat. These are called combat
taunts. They usually don’t have very many nice things to say to
you then.
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Figure 4-25:
A sample of
chatting
dialogue.










