User Guide

combat. It is possible to heal these serious wounds at the Vault EML,
by using the Doctor skill, or a visit to another trained medical person-
nel. The effects of these severe inflictions are cumulative.
Above the character card (with the trademarked Vault-Man) are
your character skills. If you have any spare skill points (any number
above 000), then you can spend them on this screen to improve your
skills (see Experience, page 5—21 for more information).
As your character explores the world, makes decisions and gains
experience, you will be able to track some of that by using this handy
multi-data display area.
The first electronic data card is “Perks.” This will show all the
Perks that you have chosen for your character, and let you examine the
effects of a Perk by using the character card. And, as a bonus, if you
selected any Traits, they will be displayed on this card as well.
The second data card is “Karma.” If you’ve been naughty or nice,
this will be displayed here. All characters have a Reputation. It starts
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Table 4-1 PERSONAL DAMAGE EFFECTS
DAMAGE EFFECTS
Eye Damage ..................If your eyes are hurt, your Perception will be
lowered until you heal this wound. Ranged
combat will be much more difficult as a result.
Arm Damage ..................If one of your arms is hurt, you cannot use
two-handed weapons. If both arms are crip-
pled, you cannot use any weapons at all.
Leg Damage....................If one leg is crippled, you will find it more dif-
ficult to move (taking more Action Points to
move the same distance). It will also be
impossible to run. If both legs are crippled,
you will barely be able to move. Running will
still be impossible. Out of combat, your char-
acter will look like he or she is walking nor-
mally, but this is a sham to protect yourself
from dangerous predators. Get to a doctor
quickly!
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