User Guide
mouse button with the hex cursor in a new spot. Your character will
immediately move towards the new location.
COMMAND CURSOR
Walking is fine and dandy, but
if you want to interact with some-
thing (like opening a door, or talk-
ing to a person), you need to use the command cursor.
Use this cursor to point to the object or person that you wish to
interact with. If you move the cursor over an object, and let it rest
for just a second, an icon will appear next to the cursor. This icon is
telling you what the default action is if you left-click the mouse but-
ton while over this object. You do not have to wait for the icon to
appear before you click!
To do the default action, left-click once.
If you want to see other actions that you can take, left-click and
hold the mouse button. A column of action icons will appear. While
holding the mouse button down, move the mouse up or down. The
highlighted action icon is the action you will perform when you
release the mouse button.
Pausing the command cursor over an object for a moment will
also display the name of the object in the display window on the
interface bar below. To get more information about the item, use the
Examine action (see page 4—10).
A list of the action icons is on the following pages.
TARGETING CURSOR
When you click on the active
item button on the interface bar,
while it is showing a weapon in an
attack mode, you will get the targeting cursor. Often you will want
to do this to start a fight. You will also see this cursor commonly dur-
ing combat, so get used to it.
If you hover this cursor over an acceptable target (like that guy
over there who gave you a dirty look, or that salivating radscorpion),
then you will get either a number or a red X.
The number is your percent chance to hit, modified by the light
level, the range, your skill and its armor class.
The X means that you cannot possibly hit the target.
See Chance to Hit (page 5—4) for more information.
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Figure 4-11: The
targeting cursor.
Figure 4-10: The
command cursor.










