User Guide
close attention to this bar. When the bar is full, you have all or most
of your ammo available. The bar will drop when you use these con-
sumables. When you are dry, the bar will disappear.
To get more specific information about your ammo or energy
count, use an Examine on the item (see page 4—10).
Hit Point Counter. This counter will show the number of hit
points remaining. When you are healthy, the counter will be in white.
When you are hurt, the counter will be yellow. When you are close to
death, the counter is in red.
If your hit points ever reach 0, you die and the game is over. You
will need to reload a previously saved game, or start the game over
from the very beginning.
Armor Class Counter. Your current armor class, based on your
character and what armor you are wearing, is shown here. During
combat, this counter may go up and down. If you have any extra action
points when you end your turn, they are converted to an armor class
bonus. This would explain the changes you may see.
Skilldex Button. Pressing this button will display the Skilldex
(see page 4—16).
Map Button. Pressing this button will display the Automap
(see page 4—24).
Character Button. Pressing this button will display the
Character Screen (see page 4—17).
PIPBoy Button. Pressing this button will display the RobCo
PIPBoy 2000 (see page 4—20).
Combat Buttons. When you are involved in combat, the panel
covering these two buttons will slide open, revealing:
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED 4—7
4
Figure 4-8: The two combat buttons.
END TURN
BUTTON
Pressing this
button will end
your current
combat turn.
END COMBAT BUTTON
Pressing this button will
attempt to end combat. If
there are hostile critters nearby
that want to continue combat,
you may be out of luck.










