User Guide
Bloody Mess. By some strange twist of fate, people around
you die violently. You always see the worst way a person can die. If
the violence meter in the Preferences screen (see page 4—35) is
turned down, you will see the maximum level of violence for that set-
ting of the meter.
Jinxed. The good thing is that everyone around you has more
critical failures in combat, the bad thing is- so do you! If you or a
non-player character have a failure during combat, there is a greater
likelihood that the failure will be upgraded (or is it downgraded) to a
critical failure. Critical failures are bad: weapons may explode, you
may attack the wrong target, you could lose part of your turn, or any
of a wide range of bad things.
Good Natured. You studied less-combative skills as you were
growing up. Your combat skills start at a lower level, but First Aid,
Doctor, Speech and Barter are substantially improved. Those skills
get a +20% bonus. You get a -10% modifier to starting combat skills
(Small Guns, Big Guns, Energy Weapons, Unarmed, and Melee
Weapons). This is a one-time bonus only.
Chem Reliant. You are more easily addicted to chems. Your
chance to be addicted by chem use is twice normal, but you recover
faster from their ill effects.
Chem Resistant. Chems only affect you half as long as nor-
mal, but your chance to be addicted is also only 50% of normal.
Night Person. As a night-time person, you are more awake
when the sun goes down. Your Intelligence and Perception are
improved at night, but dulled during the day. You get a -1 modifier
to these two statistics from the hours of 0601 to 1800. You get a +1
modifier to these statistics from the hours of 1801 to 0600 (or 6:00AM
to 6:00PM, if you want to look at it that way).
Skilled. Since you spend more time improving your skills than
a normal person, you gain more skill points. The tradeoff is that you
do not gain as many extra abilities. You will gain a perk every four
levels. You will get an additional 5 skill points per new experience
level.
Gifted. You have more innate abilities than most, so you have
not spent as much time honing your skills. Your statistics are better
than the average person, but your skills are lacking. All stats have
a +1 modifier. All skills are -10%. You receive 5 less skill points per
level.
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