User Guide
Bruiser. A little slower, but a little bigger. You may not hit as
often, but they will feel it when you do! Your total action points are
lowered, but your ST is increased. Your Strength is +2, but you lose
2 action points.
Small Frame. You are not quite as big as the other vault-
dwellers, but that never slowed you down. You can't carry as much,
but you are more agile. You get a +1 bonus to your Agility, but your
carry weight is equal to 15 lbs. x your Strength.
One Hander. One of your hands is very dominant. You excel
with single-handed weapons, but two-handed weapons cause a prob-
lem. You are -40% to hit with two-handed weapons, and +20% to hit
with weapons that only require one hand.
Finesse. Your attacks show a lot of finesse. You don't do as
much damage, but you cause more critical hits. All of your attacks
do -30% damage. Your critical chance is +10%.
Kamikaze. By not paying attention to any threats, you can act
a lot faster in a turn. This lowers your armor class to just what you
are wearing, but you sequence much faster in a combat turn. You
have no natural armor class. You must wear armor to have an armor
class. Your sequence gets a +5 bonus.
Heavy Handed. You swing harder, not better. Your attacks
are very brutal, but lack finesse. Your rarely cause a good critical hit,
but you always do more melee damage. You do +4 points of damage
in melee combat (hand-
to-hand or non-ranged
weapons). Your critical
hits have a -30% modi-
fier to the critical hit
tables.
Fast Shot. You don't
have time to aim for a
targeted attack,
because you attack
faster than normal peo-
ple. It costs you one
less action point to use
a weapon. You cannot
perform targeted shots,
but all weapons have
AP -1 to use.
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED 3—15
Glowing objects are to be considered
dangerous at all times. If an object has
enough illuminosity to read at night, do
not touch!
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