User Guide
The last two skills are the scientific skills.
Science. The skill of knowledge and learning. It covers com-
puters, electronics, mechanical and other brain hurting tasks. Active
use, but sometimes used automatically. You will need to pick a tar-
get to sciencetize.
Initial Level. Starting Science skill is equal to 25% + (2% x
Intelligence). Average characters will have a 35% Science skill.
Repair. This is the physical use of Science. Repair will let you
fix things, and in a world of broken stuff, this is a good thing. Active
use. You will need to fix a target.
Initial Level. Starting Repair skill is equal to 20% + (1% x
Intelligence). Average characters will have a 25% skill.
STEP #3: CHOOSE UP TO TWO TRAITS
Traits are characteristics that better define who you are. They
don’t really fit into a single statistic or location, so we gave them their
own area - Traits. All traits have a good impact and a bad impact. If
you want the good effect of a trait, you must take the bad with it.
Fortunately, traits are optional. You do not have to take any
traits, the choice is yours. If you do want to select traits, you can
select up to two. You must do it during character creation, since you
cannot select a trait once you start the game.
To select a trait, click on the small button next to the trait name.
Selected traits will be highlighted. Click the button of a selected trait
to deselect it.
Fast Metabolism. Your metabolic rate is twice normal. This
means that you are much less resistant to radiation and poison, but
your body heals faster. +2 Healing Rate, but your radiation and poi-
son resistances start at 0%.
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED3—14
Figure 3-7: The list
of optional traits
in the character
editor.










