User Guide
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED 3—13
Steal. This is the art of removing things from a person or
object, without being noticed. Even if you succeed, there is a chance
that a critter might notice you. Larger objects are more difficult to
steal than smaller objects. The more objects you attempt to steal, the
more likely you are to be noticed. You cannot steal objects that a per-
son has equipped. If you steal from a person, it might be a good idea
to go behind them so they can’t see you as easily. Active use. You will
need to pick a target to steal from.
Initial Level. Starting Steal skill is equal to 20% + (1% x
Agility). The average character will have a 25% Steal skill.
Traps. The skill of disarming bad things that will hurt you.
Your Perception will find them for you. If you decide to set bad things
for other people (like explosives), then this is the skill that is used to
set them. A critical failure while setting an explosive will detonate it
prematurely. Active use, but sometimes used automatically. You will
need to pick a target to attempt the disarming.
Initial Level. Starting Traps skill is equal to 20% + (1% x the
average of your Perception and Agility). Average characters will have
a 25% skill.
First Aid.* The skill of minor healing. You will be able to cure
minor wounds, cuts and bruises with this skill. You can only use it
three times a day, and it takes a little while to work. Active use.
Select a target to heal, but this is most likely going to be you!
Starting First Aid skill is equal to 30% + (1% x the average of your
Perception + Intelligence). Average characters will have a 35% skill.
Doctor.* A more advanced skill of healing. You can heal seri-
ous damage and crippled limbs but not poison or radiation damage.
Using this skill will take a while to perform. Every crippled limb will
add to the time required to use the Doctor skill. You can only use this
skill three times a day, but you can combine it with First Aid. Active
use. You need to pick a target to play Doctor with.
Initial Level. Starting Doctor skill is equal to 15% + (1% x the
average of your Perception and Intelligence). Average characters will
have a 20% skill.
*NOTE: First Aid and Doctor are healing skills. They
will be very useful to all sorts of personnel.
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