User Guide
Guns, the better your skill, the easier it will be to hit your target, and
the longer range you can really hit people at.
Initial Level. Starting Big Guns skill is equal to 10% + (1% x
Agility). Average characters have a 15% skill.
Energy Weapons. The use of energy weapons is not a very
common skill in the Vault. Energy weapons had just started to come
into actual use in warfare, when the world blew up. Lasers and
Plasma weapons are covered by the Energy Weapons skill. Basically,
if it uses an energy cell or power pack, and not cartridge ammunition,
it falls under this skill.
Initial Level. Starting Energy Weapons skill is equal to 10% +
(1% x Agility). Average characters will have a 15% skill.
Unarmed. This is the skill of beating people up with your fists
and feet. The better you are at this skill, the more likely you are
going to hit them in combat. At very high skill levels, you can suc-
ceed at those targeted shots easier, inflicting terrible damage.
Everyone starts with a pretty good Unarmed skill, since the basic
concept is pretty simple.
Initial Level. Starting Unarmed skill is equal to 40% + (1% x
the average of your Agility and Strength). Average characters will
have a 45% in Unarmed combat.
Speech.* This is the skill of dialogue. The better your Speech
skill, the more likely you will be able to get your way when talking to
people. When there is a chance that the NPC might take your word,
believe your lie, or just follow your word, this is the skill that is used.
Automatic use.
Initial Level. Starting Speech skill is equal to 25% + (2% x
Charisma). Average characters will have a 35% skill.
Barter.* The skill of trading. In the post-nuclear world, cur-
rency is not used commonly. Barter will allow you to get more for less
when trading equipment, weapons and other items. A high Barter
skill will lower the prices you pay for items you purchase, and
increase the money you get for selling excess equipment. A good
Barter skill isn’t important if you’re killing everyone, but it certainly
is a valuable skill for the non-berserkers out there. Automatic use.
Initial Level. Starting Barter skill is equal to 20% + (2% x
Charisma). Average characters will have a 30% skill.
*NOTE: Speech and Barter are the domain of the
diplomatic character.
VDSG – RESTRICTED – VTB-OO1-13
RESTRICTED 3—11
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