User Guide

points, you cannot perform another maneuver until the next combat turn.
Action points are only used during combat. Action points are not cumulative,
but instead roll into armor class on a 1 for 1 basis. If you have 4 action points
remaining when you end your combat turn, you will get a +4 bonus to your
armor class until the start of your next turn. See Actions in Combat
(page 5—2) for more details on action points.
Initial Level. Starting action points are equal to ½ Agility + 5.
Average characters will have 7 action points.
Carry Weight. The total amount of equipment that you can
lug around the post-nuclear world is represented by your carry
weight. The higher your carry weight the more equipment you can
carry. You can carry a total amount of equipment in pounds equal to
your carry weight, and no more.
Initial Level. Starting carry weight is equal to 25 lbs. + (your
Strength x 25 lbs.). Average characters will have 150 lbs.
Melee Damage. Your melee damage is the amount of bonus,
or extra, damage you do with unarmed and hand-to-hand weapon
damage in combat. Using your fists, a knife, or a sledgehammer, in
combat would do the basic amount of damage for those weapons plus
your melee damage. If you want to do more melee damage, take a
higher Strength.
Initial Level. Starting melee damage is equal to Strength - 5,
with a minimum of 1 point. Average characters will have a melee
damage of 1.
Damage Resistance. The ability to shrug off some amount of
damage in combat is attributed to your damage resistance derived
stat. This statistic is a percentage, meaning that it will subtract an
amount of damage from every blow based on a percentage of the dam-
age. If your damage resistance is 10%, and you take 20 points of
damage from a single attack, you will end up taking 18 points of dam-
age after your damage resistance. You will need to equip armor to
see your damage resistance increase.
Initial Level. Starting damage resistance is equal to 0%.
Poison Resistance. Getting poisoned is an unfortunate pos-
sibility that must be taken into account. Fortunately, most people
have a hardy poison resistance compared to the small animals that
are the usual prey for most poisonous snakes. Poison resistance is a
percentage that will reduce the amount of poison damage you take.
Initial Level. Starting poison resistance is equal to Endurance
x 5. Average characters will have 25% poison resistance.
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