RESTRICTED VAULT DWELLER’S SURVIVAL GUIDE ISSUED BY VAULT-TEC DOCUMENTATION DEPARTMENT, JANUARY, 2077 NOTICE.––This document contains information affecting the national defense of the United States within the meaning of the New Amended Espionage Act, 50 U.S.C., 31 and 32. Its transmission or the revelation of its contents in any manner to an unauthorized person is prohibited by the law.
VDSG – RESTRICTED – VTB-OO1-13 CONTENTS Section I. Welcome to the Vault of the Future Page General ................................................1—1 Important Vault Statistics ............1—1 Section II. Page Nuclear Blast Effects ....................1—2 Simulation (Tutorial) SimTek Operations ........................2—1 Section III. Vault Personnel (Characters) General ..............................................3—1 Standard Personnel Records ....3—1 Creating a New Personnel Record ............
WELCOME TO THE VAULT OF THE FUTURE Section I.
VDSG – RESTRICTED – VTB-OO1-13 GENERAL Welcome to Vault-13, the latest in a series of public defense works from Vault-Tec, your contractor of choice when it comes to the best in nuclear shelters. Vault-Tec, America’s Final Word in Homes. This document, VTB-001, the Vault Dwellers Survival Guide, is for the events following a world-wide nuclear war.
VDSG – RESTRICTED – VTB-OO1-13 Door thickness ..........................4 yards, steel Earth coverage..........................3,200,000 tons of soil, at 200 feet Computer control system ......Think machine Primary power supply ............Geo-thermal Secondary power supply ........General Atomics Nuclear Power backup systems Power requirements................3.98mkw/day Stores ..........................................
VDSG – RESTRICTED – VTB-OO1-13 ATMOSPHERIC EFFECTS OF BLASTS The Mushroom Cloud. The heat from fusion and fission instantaneously raises the surrounding air to 10 million degrees C. This superheated air plasma gives off so much light that it looks brighter than the sun, and is visible hundreds of kilometers (km) away. The resultant fireball quickly expands. It is made up of hot air, and hence rises at a rate of a few hundred meters per second.
VDSG – RESTRICTED – VTB-OO1-13 Electromagnetic Pulse (EMP). A nuclear explosion gives off radiation at all wavelengths of light. Some is in the radio/radar portion of the spectrum - the EMP effect. The EMP effect increases the higher you go into the atmosphere. High altitude explosions can knock out electronics by inducing a current surge in closed circuit metallic objects - electronics, power lines, phone lines, TVs, radios, etc. The damage range can be over 1000km.
VDSG – RESTRICTED – VTB-OO1-13 strongly absorbed by the air it travels through, which causes the intensity to drop off much more rapidly. These scaling laws show that the effects of thermal radiation grow rapidly with yield (relative to blast), while those of radiation rapidly decline. In a small nuclear attack (bomb yield approx. 15kT) casualties (including fatalities) would be seen from all three causes.
VDSG – RESTRICTED – VTB-OO1-13 When atoms fission they can split in some 40 different ways, producing a mix of about 80 different isotopes. These isotopes vary widely in stability; some are completely stable while others undergo radioactive decay with half-lifes of fractions of a second. The decaying isotopes may themselves form stable or unstable daughter isotopes. The mixture thus quickly becomes even more complex, some 300 different isotopes of 36 elements have been identified in fission products.
VDSG – RESTRICTED – VTB-OO1-13 where precipitation occurs. All of this fallout will thus be brought to the ground by weather processes within months at most (usually much faster). In the megaton range, the fireball rises so high that it enters the stratosphere. The stratosphere is dry, and no weather processes exist there to bring fallout down quickly. Small fallout particles will descend over a period of months or years.
VDSG – RESTRICTED – VTB-OO1-13 ADDITIONAL PUBLICATIONS VDSG S ER’ ELL DW VDSG (abridged version) A condensed version of the VDSG, containing just the important information you need! GUIDE ION V I VA L LT VA U SUR R I D G E D VERS AB ited a Lim rs of ar rvivo ar W For Su e Nucle Scal s! T-TEC ENT VAUL M ED BY N DEPART ISSU TATIO MEN it Co h M pin r. g V ir u DOCU 2-13 VTB-OO inting First Pr te ve Da , 2077 March W Effecti Coping With Mr.
Section II.
VDSG – RESTRICTED – VTB-OO1-13 SIMTEK OPERATIONS The Vault-Tec Research Group has determined that after a long period of security, many Vault-Dwellers will feel “uncomfortable” with the idea of returning to the outside world. The SimTek 5000 will provide a safe and reassuring return to life on the outside world. This chapter will give you a brief walk-through of the operation of the SimTek 5000. Experienced Vault Dwellers may want to start with Character Creation, and skip this tutorial chapter.
VDSG – RESTRICTED – VTB-OO1-13 inventory. Click and drag the pistol to the ITEM 1 slot. Release the mouse button. You are now armed! Move the brass knuckles to the ITEM 2 slot. Click on the DONE button. You will return to the main game view. The hex cursor is a movement cursor. Move it to where you want to walk, and left-click to start walking there. For now, move your mouse until the movement cursor is adjacent to the computer next to the door. Left-click once to walk there.
VDSG – RESTRICTED – VTB-OO1-13 Now change to the command cursor. Left-click on the computer. If you are standing too far away from an object, you will automatically walk or run there when you attempt to use the object. Walk south, moving further into the cave. Watch out for vermin! If you move too close to a rat, it will decide to attack you. After it moves up to you and bites, combat will start. Notice that the combat buttons in the lower right-hand corner of the interface bar open up.
VDSG – RESTRICTED – VTB-OO1-13 run away, you can end combat by clicking on the END COMBAT button. Once the rat is dead, continue south through the caverns. Hold down the shift key and click on a hex to run instead of walking. If you encounter rats, use a variety of weapons to attack them. You will notice that some weapons are easier or better to use. Due to the darkness of the caves, it is difficult to hit creatures at a distance.
VDSG – RESTRICTED – VTB-OO1-13 Some areas of a rat are harder to hit. However, the chance of you doing more damage or some other effect is increased by making a targeted attack. When you are tired of killing rats, you can try Sneaking past them. A good sneak will let you avoid the rats. Press the Skilldex button on the interface bar. Click on the Sneak skill. You will see Sneak printed just above the interface bar. As long as you are Sneaking, the rats will have a more difficult time of seeing you.
VDSG – RESTRICTED – VTB-OO1-13 light. Walk into the light. This will take you to the world map. The world map is how you get around the vast outdoors. Click on the Vault-15 button on the right-hand side of the screen. This will start walking you to your first destination. Figure 2-6: Exiting the Vault caverns. The patch of darkness in the light is the “exit grid”. Walk into the exit grid to leave the map. The world is dark to start. As you explore, areas will be revealed.
Section III.
VDSG – RESTRICTED – VTB-OO1-13 GENERAL The key to a successful reintroduction of civilization following a massive scale nuclear war is people. Here at Vault-Tec, we are working to ensure that your fellow man (and woman) is up to the task of bringing America back from the dead. Characters are people in the game world. A player character represents you in the game world. We will sometimes refer to a player character as personnel. The terms personnel and player character are interchangeable.
VDSG – RESTRICTED – VTB-OO1-13 NATALIA Figure 3-2: Natalia Dubrovhsky VID 208-206-49-229 Natalia is the grand-child of a Russian diplomat who worked at the Soviet Consulate in Los Angeles. She is a talented acrobat, with excellent coordination and reflexes. She is extremely intelligent and resourceful. Her only difficulty as a young child was understanding personal property laws. Natalia is very interested in leaving the Vault, and curious to explore the outside world.
VDSG – RESTRICTED – VTB-OO1-13 CREATING A NEW PERSONNEL RECORD For maximum enjoyment, a character creation system has been implemented. This will allow you to make a character of your own choice. The following instructions will guide you through the character creation process. Figure 3-4: The character creation screen. 3 Your character is a representative of you in the game world. Your character will follow your commands, and perform actions as you require.
VDSG – RESTRICTED – VTB-OO1-13 Figure 3-5: The information on this card will help answer any questions you may have. It’s an important resource that you should pay attention to.
VDSG – RESTRICTED – VTB-OO1-13 STEP #1: SPEND CHARACTER POINTS ON STATISTICS All characters have seven primary statistics: Strength. Raw physical strength. The ability to lift weights, have stronger punches, carry more equipment and use larger weapons. Stronger characters will be able to lug around more items, do more damage in combat and so on. If you want to play a big, physical character, choose a high Strength. Perception. The ability to notice things.
VDSG – RESTRICTED – VTB-OO1-13 All primary statistics have a value. The values range from one, the lowest, to ten, the highest, and five is average. All characters start with average values in all statistics. Fortunately, you get five character points to spend on your statistics to improve them. You can spend one character point on any five statistics, put all character points into one statistic, or any combination you wish. Figure 3-6: The location of the primary statistics on the character screen.
VDSG – RESTRICTED – VTB-OO1-13 When you change your primary statistics, notice that your derived statistics and skills change. The derived statistics and skills are based, in part, on the values of the primary statistics. You cannot adjust them directly (see Tag Skills, page 3—10). If you want more Hit Points, you will have to spend more character points on Endurance. Your statistics define you.
VDSG – RESTRICTED – VTB-OO1-13 points, you cannot perform another maneuver until the next combat turn. Action points are only used during combat. Action points are not cumulative, but instead roll into armor class on a 1 for 1 basis. If you have 4 action points remaining when you end your combat turn, you will get a +4 bonus to your armor class until the start of your next turn. See Actions in Combat (page 5—2) for more details on action points. Initial Level.
VDSG – RESTRICTED – VTB-OO1-13 Radiation Resistance. Radiation is something that any vault-dweller must be concerned with. While it is normal for a small amount of roentgens, or rads, to enter the normal person during the normal year of activity (more if activities include mountain expeditions and/or high altitude ballooning), a large amount of rad poisoning is a reason for concern. The average person receives about ½ to 1 rad a year. After a nuclear fallout, you would expect more.
VDSG – RESTRICTED – VTB-OO1-13 STEP #2: SELECT THREE TAG SKILLS Skills are learned abilities. As you gain experience, your skills will improve, unlike your basic statistics. All skills have a skill level, expressed as a percentage. The higher the skill level, the more likely you are to succeed at using that skill. Tag Skills define what skills you are especially good at. They are your specializations, if you will. Every new vault-dweller must select three Tag Skills to specialize in.
VDSG – RESTRICTED – VTB-OO1-13 Guns, the better your skill, the easier it will be to hit your target, and the longer range you can really hit people at. Initial Level. Starting Big Guns skill is equal to 10% + (1% x Agility). Average characters have a 15% skill. Energy Weapons. The use of energy weapons is not a very common skill in the Vault. Energy weapons had just started to come into actual use in warfare, when the world blew up. Lasers and Plasma weapons are covered by the Energy Weapons skill.
VDSG – RESTRICTED – VTB-OO1-13 Gambling. The skill of Gambling lets you play games of chance, and win more often. As compared to playing games of chance, and losing more often. When the world comes to an end, and all that is left is a can of soup, some dweeb will bet it on a cockroach race. Automatic use. Initial Level. Starting Gambling skill is equal to 20% + (3% x Luck). Average characters will have a 35% skill. Outdoorsman. This is the skill of outdoor living, and survival in a hostile environment.
VDSG – RESTRICTED – VTB-OO1-13 Steal. This is the art of removing things from a person or object, without being noticed. Even if you succeed, there is a chance that a critter might notice you. Larger objects are more difficult to steal than smaller objects. The more objects you attempt to steal, the more likely you are to be noticed. You cannot steal objects that a person has equipped. If you steal from a person, it might be a good idea to go behind them so they can’t see you as easily. Active use.
VDSG – RESTRICTED – VTB-OO1-13 The last two skills are the scientific skills. Science. The skill of knowledge and learning. It covers computers, electronics, mechanical and other brain hurting tasks. Active use, but sometimes used automatically. You will need to pick a target to sciencetize. Initial Level. Starting Science skill is equal to 25% + (2% x Intelligence). Average characters will have a 35% Science skill. Repair. This is the physical use of Science.
VDSG – RESTRICTED – VTB-OO1-13 Bruiser. A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total action points are lowered, but your ST is increased. Your Strength is +2, but you lose 2 action points. Small Frame. You are not quite as big as the other vaultdwellers, but that never slowed you down. You can't carry as much, but you are more agile. You get a +1 bonus to your Agility, but your carry weight is equal to 15 lbs. x your Strength. One Hander.
VDSG – RESTRICTED – VTB-OO1-13 Bloody Mess. By some strange twist of fate, people around you die violently. You always see the worst way a person can die. If the violence meter in the Preferences screen (see page 4—35) is turned down, you will see the maximum level of violence for that setting of the meter. Jinxed.
VDSG – RESTRICTED – VTB-OO1-13 STEP #4: SELECT YOUR AGE Not all people are the same. Their age will tell a lot about them. Your character’s age will help you better define your character. Personnel are ready to leave the vault at age 16, and will have lost that sparkle in their step by the age of 35. You can choose an inclusive age between 16 and 35. Click on the AGE button to change from a bright youth, to an experienced elder.
VDSG – RESTRICTED – VTB-OO1-13 STEP #7: CHARACTER EDITOR OPTIONS To help you create or modify a personnel record, we have included the following options - at no extra charge! Select the OPTIONS button at the bottom of the character editor screen to access a special Options menu. SAVE If you want to save the status of your character during the creation process, select this option. A Save Character window will appear, enter a file name and press ENTER.
Section IV.
VDSG – RESTRICTED – VTB-OO1-13 GENERAL When you start Fallout, you can press the space bar or ESC to bypass any movie. You should not do this unless you have previously viewed the movie. Important information is contained within the movie segments. The first thing you will see is the main menu. MAIN MENU The main menu is very simple. From here, you can start a new game, load a previously saved game, review the intro movie, see the credit list, or exit back to your normal operating system.
VDSG – RESTRICTED – VTB-OO1-13 CHARACTER SELECTION SCREEN When you select NEW GAME from the main menu, you will see this screen. You have your choice of TAKING or MODIFYING one of the three pre-made characters, or CREATING your own character from scratch. If you press CANCEL, you will be returned to the main menu. Figure 4-2: Character Selection Screen. Once you have selected or created a character, the game will start. Press ESC to bypass the Overseer briefing, once you have seen it.
VDSG – RESTRICTED – VTB-OO1-13 GAME VIEW An example of the normal game view is below. Figure 4-3: Normal View! The top part of the screen is called the game view. This is where the action takes place. Your character, and the non-player characters (NPCs) inhabit this part of screen. It is in this view that you perform most of your actions, such as: moving around, grabbing items, talking to people, fighting, opening doors, exploring, and more. The bottom part of the screen is the interface bar.
VDSG – RESTRICTED – VTB-OO1-13 SWITCH ACTIVE ITEM BUTTON DISPLAY MONITOR OPTIONS BUTTON ACTIVE ITEM BUTTON INVENTORY BUTTON ACTION POINTS AMMO BAR COMBAT BUTTONS (Covered) SKILLDEX BUTTON CHARACTER BUTTON PIPBOY BUTTON MAP BUTTON HIT POINT COUNTER ARMOR CLASS COUNTER Figure 4-5: Interface Bar Functions.
VDSG – RESTRICTED – VTB-OO1-13 UP ARROW Figure 4-6: Scrolling arrows. Display Monitor. The monitor prints out feedback as you perform actions. These little messages are important, so try not to miss any. Fortunately, you can scroll back to older messages by moving the cursor over the display until the cursor changes to a small arrow. If the cursor is at the upper part of the display, then it will be an up arrow. Left-clicking now will scroll back to older messages.
VDSG – RESTRICTED – VTB-OO1-13 Options Button. This button will display the options available: SAVE GAME This option will display the save game screen (see page 4—33). LOAD GAME Clicking this button will display the load game screen (see page 4—35). PREFS This button displays the preferences screen (see page 4—35). EXIT This button will exit back to the main menu. You will be given an opportunity to change your mind, in case you haven’t saved your game before this happens.
VDSG – RESTRICTED – VTB-OO1-13 close attention to this bar. When the bar is full, you have all or most of your ammo available. The bar will drop when you use these consumables. When you are dry, the bar will disappear. To get more specific information about your ammo or energy count, use an Examine on the item (see page 4—10). Hit Point Counter. This counter will show the number of hit points remaining. When you are healthy, the counter will be in white. When you are hurt, the counter will be yellow.
VDSG – RESTRICTED – VTB-OO1-13 INVENTORY BAR VS. CURSORS If you have a cursor, like a skill target cursor, or a targeting cursor, moving it over the interface bar will cancel that action and give you the normal mouse pointer instead. If you want to shoot someone to start combat, click the weapon in the active item button, and move the little red crosshair out to the game view. Move the crosshair back to the interface bar to stop the attack. CURSORS Action Cursor.
VDSG – RESTRICTED – VTB-OO1-13 mouse button with the hex cursor in a new spot. Your character will immediately move towards the new location. COMMAND CURSOR Figure 4-10: The Walking is fine and dandy, but command cursor. if you want to interact with something (like opening a door, or talking to a person), you need to use the command cursor. Use this cursor to point to the object or person that you wish to interact with.
VDSG – RESTRICTED – VTB-OO1-13 ACTION ICONS ICON DESCRIPTION USE ITEM/GET Performing this action will attempt to pick up an inventory item (like a rock), or use a scenery item (like a door). Basically, if the item is small, it will attempt to add it to your inventory. If you have enough room in your inventory, the item will be added to the bottom of the list. If the item is large, you will attempt to manipulate it somehow. You can get inventory items, loot bodies, and use scenery objects.
VDSG – RESTRICTED – VTB-OO1-13 ACTION ICONS ICON DESCRIPTION TALK If you want to communicate (and, hey, who wouldn’t?), then this action is for you. Talking will attempt to start a dialogue with a living, breathing person. You cannot talk to the dead, or the unconscious. Some people will not want to talk to you, anyways. Others will only have a little to say, and their comments will appear over their head in the game view.
VDSG – RESTRICTED – VTB-OO1-13 INVENTORY Your inventory screen is where you keep track of, and use, items that you may find in your adventures. You can carry a maximum weight of items equal to your carry weight. Items will have a different weight. Examine an item to get the individual weight of that item. Figure 4-12: Your inventory screen. You have an inventory cursor and an inventory action cursor. Right-click, like normal, to switch between them.
VDSG – RESTRICTED – VTB-OO1-13 Click the arrow buttons to increase or decrease the number of items to move. The counter starts at one (1) item. Press the ALL button to increase the counter to total number of items in the stack. Select CANCEL to cancel the entire move. You will also get this menu if you drop a stack of items. If you move COMPLETELY IDENTICAL items on to each other, they will “stack”. Stacked items are a little more convenient.
VDSG – RESTRICTED – VTB-OO1-13 PE Your current Perception. EN Your current Endurance. ST Your Strength, including any modifiers from radiation, chems, or other effects. This is known as your current Strength. NAME Just in case you forgot. CH Your current Charisma. IN Your current Intelligence. HIT POINTS Current/ Maximum AG Your current Agility. LK Your current Luck. CURRENT ACTIVE ITEMS Weapons will show basic damage, ammo loaded, range and other pertinent information.
VDSG – RESTRICTED – VTB-OO1-13 AMMO ACTIONS Loading Weapons. You can drag ammo to a gun, and it will attempt to load the gun. To the load the gun successfully, the ammo caliber must be the same (examining the weapon and the ammo will tell you their calibers). The ammo type must be the same, as well. You cannot partially load a gun with hollowpoints and then fill it up with armor piercing. If the gun is completely loaded, you will not be able to stuff more ammo in it, obviously. Unloading Weapons.
VDSG – RESTRICTED – VTB-OO1-13 SKILLDEX Some skills are used automatically, like the combat skills. When you shoot a gun, you are automatically using the appropriate skills. Other skills need an active use by you. These skills are available in the Skilldex. Figure 4-16: Your Skilldex Proper latrine building is an important outdoor survival skill. Practice this skill as often as possible. 4—16 Click on a skill name to use it. Most skills will require a target to use the skill on.
VDSG – RESTRICTED – VTB-OO1-13 CHARACTER SCREEN While the Inventory screen is nice for giving you a brief rundown on your character, the only place to get all the information is on the Character screen. You can access the Character screen from the interface bar. CURRENT MEDICAL STATUS Watch this space. EXPERIENCE POINT TOTAL & LEVEL 4 PERKS, KARMA & KILLS Figure 4-17: Main Character screen.
VDSG – RESTRICTED – VTB-OO1-13 it, but it’s not that difficult. You can click on any text or object of importance on this screen, and the character card in the lower right-hand corner will display more information for you. The right side of the screen will give your character name (in case you forgot) and your current primary statistics. Immediately below that is your experience point total and level. As you gain experience for performing deeds and combat, the numbers in this area will change.
VDSG – RESTRICTED – VTB-OO1-13 combat. It is possible to heal these serious wounds at the Vault EML, by using the Doctor skill, or a visit to another trained medical personnel. The effects of these severe inflictions are cumulative. Table 4-1 PERSONAL DAMAGE EFFECTS DAMAGE EFFECTS Eye Damage ..................If your eyes are hurt, your Perception will be lowered until you heal this wound. Ranged combat will be much more difficult as a result. Arm Damage ..................
VDSG – RESTRICTED – VTB-OO1-13 at 0 (zero). If you act nobly, and perform great deeds, your character’s reputation will rise (or go positive). If you act like a Commie, or other negative personality type, your character’s reputation will sink (or go negative). Your character’s reputation will affect different people in different ways. “Good” people will react positively to a good reputation, and poorly to a negative reputation. “Bad” people will react in the opposite manner.
VDSG – RESTRICTED – VTB-OO1-13 The RobCo PIPBoy 2000 (hereafter called the PIPBoy), is a handy device that you wear on your wrist. It’s small, especially by today’s standards, and it will store a goodly amount of information for you. And using modern super-deluxe resolution graphics to boot! Figure 4-18: The RobCo PIPBoy 2000 main screen interface. Use the buttons to select the various functions of the PIPBoy. Some of the function screens have text in the display window that can be selected as well.
VDSG – RESTRICTED – VTB-OO1-13 PIPBOY CLOCK The PIPBoy also contains an alarm clock. To pass time quickly in the Fallout world, use this alarm clock to rest until the time you set. Figure 4-19: The RobCo PIPBoy 2000 Alarm Clock optional feature. Standard on all Vault-Tec supplied versions. This part of the PIPBoy will constantly show the current game date and time. Click on the alarm clock icon to display the list of timer settings. Figure 4-20: The RobCo PIPBoy 2000 Alarm Clock timer settings.
VDSG – RESTRICTED – VTB-OO1-13 Use the 10 minute to 6 hour timers if you need to meet someone at a certain time during the day or night. Some events only occur during the night or day. Some shops are only open at night, for example. The until timers will advance the clock to the time you select. These are more powerful versions of the normal timers. Outside locations will follow a day and night cycle for the lighting. If you don’t like the dark, sleep until 0600 and then wait for an hour.
VDSG – RESTRICTED – VTB-OO1-13 AUTOMAP To remind you where you have been, your helpful PIPBoy 2000 keeps track of all the locations you have visited, and what they looked like. These are stored in the Automap function. As you explore a map, more of it will be revealed and stored. The automap will keep track of all the walls and buildings that you come across. As a helpful shortcut, you can access the automap for the town you are in by pressing this MAP button on the interface bar.
VDSG – RESTRICTED – VTB-OO1-13 You go to the World Map when you reach the edge of a game map, as shown here: Figure 4-22: The dark areas show where you will exit the game map. Walking into that dark area will automatically transport you to the world map. You can use this to escape from a hostile location, but don’t expect a happy welcome when you return. The world map looks something like this: 4 Figure 4-23: The Fallout World. Pretty dark.
VDSG – RESTRICTED – VTB-OO1-13 Click on the world map to start traveling to that location. You can click into the darkness, in fact you need to do that to explore the unknown areas ahead of you. The date and time are shown in the upper right-hand corner. Time is a critical aspect of Fallout. Try to accomplish your goals in as little time as possible. Traveling across the world will be one of your largest wastes of time. Travel as carefully as possible. The people of the Vault are depending on you.
VDSG – RESTRICTED – VTB-OO1-13 more bizarre events. Not all random encounters are bad, but neither are they all good. TOWN MAPS All of the important locations in the game will have a town map, or a closer view of the area. The town maps serve several functions. In addition to being an aid to remember what areas are at a particular location, they are useful for movement. To access the town maps, click on the TOWN/WORLD MAP button on the world map screen. A town map will appear.
VDSG – RESTRICTED – VTB-OO1-13 DIALOGUE Talking to people will take some of your time, and a lot of your attention, to perform properly. You must balance their reaction to you, what you can say to them, and at the same time, watch for clues. The payoff can be worth it. To start talking to people, use the command cursor and the Talk action icon. The Talk icon is the default, or standard, action when you click on a person.
VDSG – RESTRICTED – VTB-OO1-13 EXTENDED DIALOGUE If someone has more to say to you than can be said in a line or two of dialogue, or if you will have the opportunity to question them and respond to what they have to say, then you will go to the full extended dialogue screen. The extended dialogue screen has a place for you to see a close up of the NPC (if one exists), or a shot of the character you are talking to standing around in the game view, their dialogue, and your possible responses.
VDSG – RESTRICTED – VTB-OO1-13 If you have a character with a high Intelligence, you will be able to say more in conversation. NPCs will react differently to a grunt for help compared to a well-discussed plea for mutual assistance. The most intelligent things that you can say are not always the best lines to choose. A character with an Intelligence of 3 or less will be a distinct disadvantage, unable to converse normally. People will have a hard time understanding your grunts and unintelligent speech.
VDSG – RESTRICTED – VTB-OO1-13 The arrows will move the conversation up and down, in case it goes on longer than one screen. Press the DONE button to return to the conversation. You cannot review a previous conversation once you leave a dialogue. BARTER Barter is the exchange of goods. Trade. In a post-nuclear world, Vault-Tec believes there will be no real monetary system. People must resort to the ancient tradition of barter to exchange goods for goods, or goods for services.
VDSG – RESTRICTED – VTB-OO1-13 Moving multiple items will display the Move Item interface. Move the items from the NPC inventory list that you want. When you have moved what you feel is a fair deal, press the OFFER button. If the NPC is agreeable, he will say so in his dialogue screen. If he doesn’t like the deal, he will say so, too. If you get an agreeable deal, the items that you are trading will move from the table to the appropriate inventory list.
VDSG – RESTRICTED – VTB-OO1-13 OPTIONS The Options menu will let you save and load games (so you don’t have to finish the game in a single sitting) and change preferences. You can also quit back to the Main Menu from the Options menu. SAVE GAME Clicking this button will display the Save Game menu. You can save the game at any time you can access the Options menu (which is pretty much all the time).
VDSG – RESTRICTED – VTB-OO1-13 The save game menu is very simple: Figure 4-30: The Save Game menu. Use it often. You have ten save game slots. A save game slot will hold one save game file, so you can save up to ten different locations or positions at a time. If you have already saved ten games, then you need to overwrite an earlier save game. We here at Vault-Tec highly suggest that you use more than one save game slot at a time.
VDSG – RESTRICTED – VTB-OO1-13 LOAD GAME When it comes time for you to load a previously saved game (see above), then you need to use the load game menu. Figure 4-32: The Load Game menu. It loads games. The load game menu is very similar to the save game menu. A list of save game slots is displayed on the left-hand side. A screenshot is in the upper right-hand corner, and the description of the displayed save game is below it.
VDSG – RESTRICTED – VTB-OO1-13 Preferences are user settings that allow you, the user, to customize or control aspects of the game. If you don’t like the way those non-player characters are taunting you during combat, then go right ahead and turn their comments off! You can do it, we trust you. You can access the preferences menu from the interface bar (pressing the O button), or by using the keyboard equivalent (“O”), and selecting Preferences. Following is the list of preferences.
VDSG – RESTRICTED – VTB-OO1-13 Combat Taunts [On, Off] This option turns the combat taunt messages on and off. These are the messages that non-player characters (everyone except you) say during the middle of combat (you can say whatever you want, just don’t annoy your neighbors - Vault-Tec will not be responsible for any neighborhood complaints). Combat Messages [Verbose, Brief] When set to Verbose, the combat messages will use the longer, more detailed messages.
VDSG – RESTRICTED – VTB-OO1-13 Master Audio Volume [Slider: Off -> Quiet -> Normal -> Loud] Controls the overall volume of audio. If set to Off, it overrides all other audio settings. The Music, Sound Effects and Speech volume controls will adjust their volume based on the master audio volume control. Music/Movie Volume [Slider: Off -> Quiet -> Normal -> Loud] Controls the volume of the music and the audio during the cinematic movie sequences.
Section V.
VDSG – RESTRICTED – VTB-OO1-13 GENERAL At some point during your adventure, diplomacy or stealth will fail. The last resort will be combat. Combat is defined when you have an attacker attempting to do damage to a defender. It requires two or more people to have a combat situation. Combat in Fallout is turn-based. Generally, you will get a chance to act. After your action or actions, the next character involved in combat gets to go.
VDSG – RESTRICTED – VTB-OO1-13 STARTING COMBAT There are two ways to start combat: attack or be attacked. Combat will often result if you get too close to a hostile critter (like a mutated rat) or if you say something that really angers some sentient being (like a mutant that you called a rat). If you want to attack someone with a weapon besides your hands and feet, you must first equip the weapon into one of the active item slots (ITEM 1 and ITEM 2) in the inventory screen.
VDSG – RESTRICTED – VTB-OO1-13 green lights are your remaining AP. Different actions cost different amounts of APs. It costs very little to walk one meter, but to walk several meters costs more. Attacking with a knife is faster than aiming with a rifle, so the knife attack will cost less AP to perform. Table 5-1 ACTION POINTS ACTION TO PERFORM BASE AP COST Walking ..........................................................1 AP per meter (hex) Hand to Hand (HtH) Attack ..............................
VDSG – RESTRICTED – VTB-OO1-13 Attacking. The number of AP required to make an attack will depend on the attack that you make. Weapons that are big and bulky will require more AP to use than a smaller, more agile weapon. All ranged weapon attacks are assumed to be aimed. Ammunition is scarce. Each shot must count. Targeted shots require more aim time, so they take an additional AP to perform.
VDSG – RESTRICTED – VTB-OO1-13 half of the time you will hit, and half of the time you will miss. Your chance to hit is based on the appropriate weapon skill and modified by the range, light level, armor, cover your target has, and if the attack is targeted, the location you are trying to hit. Table 5-2 WEAPON SKILLS SKILL WEAPONS COVERED Small Guns ......................................Pistols, SMGs and Rifles Big Guns ..........................................
VDSG – RESTRICTED – VTB-OO1-13 your ability to see closer objects better in the dark. It does not modify an opponent’s chance to hit you in combat. Your opponents are subject to the standard darkness modifiers. Armor provides protection against the target actually being hit by deflecting the attack. Attacks that are deflected (or bounced, for really heavy armor) do no damage to the target. The percentage that the chance to hit is modified by is called Armor Class (AC).
VDSG – RESTRICTED – VTB-OO1-13 Single Shot. Some ranged weapons are single shot. That is, each attack will only use one round of ammunition or one instance of the weapon (in the case of weapons which self-destruct, like a grenade, or physically leave your hand, like a throwing knife). You will have a single chance to hit with a single shot weapon. If you succeed at your skill roll, after modifiers for range, light level, and the armor of the target, you will hit. If you fail the roll, you will miss.
VDSG – RESTRICTED – VTB-OO1-13 If you perform a burst attack on an enemy that is very close to you, then you will saturate them with bullets instead of doing the wider, spraying affect. Bursting does have the unfortunate side effect of using a lot of ammo. Reloading.
VDSG – RESTRICTED – VTB-OO1-13 can fire from a distance, and if your opponent is not armed with a ranged weapon, he must run up to you. HtH combat is a little more dangerous. Swing. Most melee weapons can be used in one of two ways, with Swing being the most typical attack. Swinging weapons have a base damage range, plus they get a bonus from your Strength. The Melee Damage stat will add to the base damage of the weapon. The higher the Melee Damage, the more damage your are assured of doing. Thrust.
VDSG – RESTRICTED – VTB-OO1-13 If a weapon is capable of making a targeted shot, it will have a different mode on the active weapon button. Right-click on the weapon in the active item button to cycle through the various modes. When you see the target in the lower right-hand corner, then when you attack it will be a targeted shot. Burst weapons or weapons that cause explosive damage cannot make targeted shots. Most melee weapons can make them.
VDSG – RESTRICTED – VTB-OO1-13 Critical Hits. Some attacks are just so good that they cause extra damage or have some nasty effect on your target. These are called critical hits. Your chance to have a critical hit is based on your critical chance, and whether or not you made a targeted shot. Targeted shots will do more critical hits than normal shots. A higher skill will give you a better chance to make a critical hit. Some common critical hit effects: Doing extra damage (x1.
VDSG – RESTRICTED – VTB-OO1-13 Fortunately, poison runs out of steam. The poison will weaken over the same period of time. At first, you will take damage frequently from the poison. As time goes on, the period between damage will lengthen. Eventually, the poison will vanish. If you can survive long enough, you can escape the clutches of evil poison. Radiation. Radiation is an insidious, invisible attack. Radiation causes damage to the cells of the target.
VDSG – RESTRICTED – VTB-OO1-13 hit chance of 50% (assuming all the other modifiers have been taken into account). His final to hit chance is only (50% - 15%) 35%. Damage Threshold. The second step is blocking the damaging energy of the attack. This is known as the Damage Threshold (or DT). The DT is subtracted from the hit point damage of the attack. Example: Assume the above attacker succeeds. His attack does 20 points of damage (ouch!). You have a DT of 4.
VDSG – RESTRICTED – VTB-OO1-13 EQUIPMENT Vault-13 comes prepared with the latest in survival equipment. The items in your storage containers will last 1,000 people over 10 years in comfortable and modern surroundings. When it is time to leave the Vault, and return to rebuild America, your friends at VaultTec have provided you with everything that you will need. We have ensured that all of your rebuilding needs will be covered Who wrote wrotethis? this?What What budget //s: Yeah, Yeah, right. right.
VDSG – RESTRICTED – VTB-OO1-13 Size (how big or small things are). The size of the item will affect how many items a container can hold, and how difficult it will be for someone to steal this item from you. Larger items are more difficult to steal. Generally, items that are heavy, are larger in size. This is not always the case. Cost (how much things are worth, in money). More valuable items are worth more money.
VDSG – RESTRICTED – VTB-OO1-13 EQUIPMENT LIST WEAPONS continued ICON DESCRIPTION GRENADE The fragmentation grenade is extremely useful as a defensive weapon. A small, but concentrated, explosive charge connected to a contact fuze will spread over 1,000 metal fragments over a 2.5 meter radius area. The small explosion area means that these grenades can be used at a closer range than ever before, without possible harm to the user. SMG One of the finest weapons in the world.
VDSG – RESTRICTED – VTB-OO1-13 EQUIPMENT LIST AMMO ICON DESCRIPTION .223 FMJ Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round. 10mm AP The 10mm caliber ammo is designed for pistol or submachinegun size firearms. The AP suffix denotes the round is Armor Piercing.
VDSG – RESTRICTED – VTB-OO1-13 EQUIPMENT LIST ARMOR continued ICON DESCRIPTION LEATHER JACKET What’s the point of wearing armor if you can’t look good? The Leather Jacket is a toned down version of Leather Armor, providing minimal protection while not sacrificing any dodging capability. Stylish, too. Unfortunately, poor ventilation and the black leather make this a very hot armor to wear under the scorching desert sun. CONTAINERS BACKPACK A backpack will store items for you in one convenient location.
VDSG – RESTRICTED – VTB-OO1-13 EQUIPMENT LIST CHEMS continued ICON DESCRIPTION STIMPAK A stimpak (short for Stimulation Delivery Package) contains many healing chems. A soup of healing medication, if you will. By injecting the Stimpak, you drastically increase your own recuperative functions and restore lost hit points almost instantly.
VDSG – RESTRICTED – VTB-OO1-13 EQUIPMENT LIST MISCELLANEOUS continued ICON DESCRIPTION FLARE The flare can be used to create a field of light for a period of time. Only really useable during the night, or in darkness conditions, the flare can be a successful tool in exploration. Light makes it easier to see people and things. GEIGER COUNTER A geiger counter is a device for the measurement of radiation.
VDSG – RESTRICTED – VTB-OO1-13 EXPERIENCE As your character survives in the hostile environments, and succeeds at the tasks ahead, you will gain experience. In turn, experience will improve your character, increase your character level, allowing you to spend points on skills, and eventually, pick a Perk. Experience is rated in Experience Points (often abbreviated XP). The more difficult the task you solve, or the more difficult the critter you put down, the more experience points you earn.
VDSG – RESTRICTED – VTB-OO1-13 Table 5-3 EXPERIENCE TABLE Continued LEVEL XP REQUIRED TITLE 12................66,000..........................Strider Elite 13................78,000..........................Vault Hero 14................91,000..........................Wandering Hero 15..............105,000..........................Striding Hero 16..............120,000..........................Hero of the Desert 17..............136,000..........................Hero of the Wastes 18..............153,000.......
VDSG – RESTRICTED – VTB-OO1-13 Figure 5-8: Here are some skill points to spend. Click on the skill name of the skill you want to spend some points on. The skill will highlight, and the pointer on the right-hand side of the skill column will jump to the skill level. You can spend points by clicking on the plus sign on the pointer.
VDSG – RESTRICTED – VTB-OO1-13 Figure 5-9: Picking a Perk for a better future! Some Perks can be taken multiple times. These Perks have ranks, or perk levels. Every additional rank will increase the power of the Perk. Perks also have requirements. Your character must have the minimum requirements, or greater, to be able to take the Perk. You must meet all the requirements. Some Perks have no requirements. All Perks are not available at the first level Perks are offered.
VDSG – RESTRICTED – VTB-OO1-13 Awareness You are more likely to notice details. Buying one level of Awareness will give more detailed information when you perform an Examine. Each level of Awareness will add to your Perception for purposes of Examines. Number of Ranks ..........3 Requirements ................5 Perception, Level 3 Better Criticals The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done.
VDSG – RESTRICTED – VTB-OO1-13 Bonus Ranged Damage Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk, you do +2 points of damage with ranged weapons. Number of Ranks ..........2 Requirements ................6 Agility, 6 Luck, Level 6 Bonus Rate of Fire This Perk allows you to pull the trigger a little more faster, and still remain as accurate as before. Each ranged weapon attack costs 1 AP less to perform. Number of Ranks ..........
VDSG – RESTRICTED – VTB-OO1-13 Empathy You have studied other human beings, giving you the inside knowledge of their emotional reaction to you. You will see the reaction level of the person you are talking to, when involved in an indepth conversation. Number of Ranks ..........1 Requirements ................7 Perception, 5 Intelligence, Level 6 Explorer The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places or peoples.
VDSG – RESTRICTED – VTB-OO1-13 Ghost When the sun goes down, or you are in a poorly lit area, you move like a Ghost with this Perk. Your Sneak skill is enhanced +20% during darkness conditions. Number of Ranks ..........1 Requirements ................60% Sneak, Level 6 Healer The healing of bodies comes easier to you with this Perk. Each level will add 2-5 more hit points healed when using the First Aid or Doctor skills. Number of Ranks ..........3 Requirements ................
VDSG – RESTRICTED – VTB-OO1-13 Medic The Medic Perk will give you a one-time bonus of +20% to the First Aid and Doctor skills. Healing skills are a good thing. Number of Ranks ..........1 Requirements ................Level 12 Mental Block Mental Block is the ability to tune out any outside mental interference. You must have learned this talent from a passing guru, or from a really late night at a bar. Number of Ranks ..........1 Requirements ................
VDSG – RESTRICTED – VTB-OO1-13 Night Vision With the Night Vision Perk, you can see in the dark better. Each level of this Perk will reduce the overall darkness level by 10%. Number of Ranks ..........3 Requirements ................6 Perception, Level 3 Pathfinder The Pathfinder is better able to find the shortest route. With this Perk, your travel time on the World Map is reduced by 25% for each level. Number of Ranks ..........2 Requirements ................
VDSG – RESTRICTED – VTB-OO1-13 Ranger You are better able to avoid unwanted attention while traveling through the wasteland. Your chance of a hostile random encounter is lowered by each level of this Perk. Number of Ranks ..........3 Requirements ................6 Perception, Level 6 Scout You have improved your ability to see distant locations, increasing the size of explorations on the World Map by one square in each direction. Number of Ranks ..........1 Requirements ................
VDSG – RESTRICTED – VTB-OO1-13 Slayer The Slayer walks the earth! In hand-to-hand combat, all of your hits are upgraded to critical hits - causing destruction and mayhem. Number of Ranks ..........1 Requirements ................8 Agility, 8 Strength, 80% Unarmed, Level 18 Smooth Talker A Smooth Talker has learned to increase their options in dialogue, without understanding what they are talking about. Each level of this Perk will increase your Intelligence by one, for purposes of dialogue only.
VDSG – RESTRICTED – VTB-OO1-13 Survivalist You are a master of the outdoors. This Perk confers the ability to survive in hostile environments. You get a +20% bonus to Outdoorsman for survival purposes, for each level of this Perk. Number of Ranks ..........3 Requirements ................6 Endurance, 6 Intelligence, 40% Outdoorsman, Level 3 Swift Learner You are indeed a Swift Learner with this Perk, as each level will give you an additional +5% bonus whenever you earn experience points.
VDSG – RESTRICTED – VTB-OO1-13 Future-Tec, a division of Vault-Tec, presents the following advertisement for your enjoyment! When the All Clear sounds on your radio, you don't want to be caught without... THE GARDEN OF EDEN CREATION KIT!! The kit includes: Base Replicator Unit- replicates food and basic items needed for building your new world.
RESTRICTED APPENDICES A RESTRICTED VDSG VTB-001-13-A
VDSG – RESTRICTED – VTB-OO1-13 APPENDIX 1: HINTS & TIPS Here are some hints and tips to help you in your quest to save Vault-13. Warning!! There are some spoilers in the list below. If you don’t want to spoil any part of the Fallout adventure, don’t read! Most of the tips are general hints that will be familiar to experienced adventurers. Starting Out When you start out, remember to equip your character with the best possible equipment as soon as possible.
VDSG – RESTRICTED – VTB-OO1-13 let you explore more easily and without as much pressure. Don’t spend too much time diddling around. The Fallout world is advancing. Your actions will change the course the world will follow, but the world will continue to move ahead without you. Save! Save! Save! Did we mention to save your game? Fallout combat is deadly. Getting shot in the eye is no fun, and many Fallout combats will result in painful injuries.
VDSG – RESTRICTED – VTB-OO1-13 Generalize After about level 4 or 5, be sure to spread those skill points out a little bit more. All the skills are important in their own ways. Obviously, if you are a combat oriented character, the weapon skills will be of great importance. Don’t forget the other skills, however! Speech is critical, as is Science. Sneak will help when you can’t overcome the odds.
VDSG – RESTRICTED – VTB-OO1-13 APPENDIX 2: CREDITS PRODUCTION PROGRAMMING Producer ..............................................................Tim Cain Assistant Producer ......................................Fred Hatch Division Director ............................Feargus Urquhart Asst. Division Director ......................Jeremy Barnes Original Producer......................................Tom Decker Production Assistant ..........................Jason G. Suinn Monkey Boy .........................
VDSG – RESTRICTED – VTB-OO1-13 AUDIO FEATURING THE VOICES OF Audio Director ....................................Charles Deenen Audio Mastering ......................................Craig Duman Background TV music ......................Ronald Valdez Cinematics Re-recording Mixer ..........Dave West Cinematics Soundeffects ............West Productions Foley Artists ................................................Doug Turner Gary Murello Larry Peacock Foley Editor..........................................
VDSG – RESTRICTED – VTB-OO1-13 APPENDIX 3: CUSTOMER SUPPORT If you have any questions about this, or any other Interplay product, you can reach our Customer Service/Technical Support Group at: Interplay, 16815 Von Karman Avenue, Irvine, CA 92606 Attn: Customer Service. Customer Service is available 24 hours a day through our Automated Customer Service system, with a Customer Service representative available during normal business hours at (714) 553-6678. Hintline Hints are available for this title.
VDSG – RESTRICTED – VTB-OO1-13 APPENDIX 4: WARRANTY INTERPLAY LIMITED 90-DAY WARRANTY Interplay warrants to the original purchaser of this Interplay Productions™ product that the compact disc or floppy disk(s) on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase.
VDSG – RESTRICTED – VTB-OO1-13 APPENDIX 5: WORLD WIDE WEB SITE Welcome to the Interplay Web! As a company dedicated to providing innovative, high-quality interactive entertainment software, we are always striving to stay as close as possible to the leading edge of technology. This Web site is the latest example of our ongoing effort to provide a wealth of information and opportunities to you.
VDSG – RESTRICTED – VTB-OO1-13 APPENDIX 6: SURVIVAL RECIPES Mushroom Clouds (preheat oven to 200 degrees Fahrenheit) 3-4 egg whites (at room temperature) 1/4 tsp cream of tartar 1 cup superfine sugar* cocoa 8 oz dark chocolate (bittersweet or semi-sweet) Beat the eggs and tartar with an electric mixer until soft peaks form. Add the sugar a little at a time while continuing to beat, until all the sugar is in and the mixture is glossy and stiff. Using a piping bag with a no.
VDSG – RESTRICTED – VTB-OO1-13 APPENDIX 7: QUICK KEYS C Character Screen 4 Use Traps Skill I Inventory 5 Use First Aid Skill P PIPBoy 2000 Main Screen 6 Use Doctor Skill Z PIPBoy Clock 7 Use Science Skill O or 8 Use Repair Skill B Toggle Active Items ? Show Date and Time M Toggle Mouse Mode < Rotate Counterclockwise N Toggle Active Item Mode > Rotate Clockwise S Skilldex Space Key Combat: End Turn 1 Use Sneak Skill Enter Combat: End Combat 2 Use Lockpick Skill 3 U