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GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 4 Installation Table of Contents (cont.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 6 You can also battle real-life opponents, using a home network or the Internet. These opponents will be more challenging than the single player game. Create characters from several different races and form squads that will send your enemies running before you. See Starting a Multiplayer Game, page 9. Playing the Game This chapter of the Brotherhood of Steel manual focuses on the user interface.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 8 experience. As you progress through the missions, you will gain more of all of these. To start a single-player game, you need to pick or create a primary character. This is your representative in the Fallout Tactics world. The primary character must go on each and every mission. You need to keep this character safe, for if this character dies, your game is over and you must load a previously saved game or restart the campaign.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 10 Make sure Fallout Tactics is listed in Arcade: When you launch Arcade, you should see a Fallout Tactics icon (along with icons from any other Arcade-supported games you have installed) under the "Games" tab on the left hand side of the software.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 12 Hosting a Game Multiplayer Game Types Enter your server name (it defaults to your player name). Optionally, enter a password. Players must enter this password before they will be allowed to join. There are two game types in Multiplayer: Skirmish and Assault. In Skirmish, you must defeat the other enemy squads. In Assault, one side plays the defenders and the other side is the attackers. The attackers must throw a switch in the defender's base to win.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 14 The host will set the game mode for a multiplayer game. The game mode cannot be changed in a multiplayer game once the game starts. Press F1 to F6 to select an individual squad member. Press F12 to select all characters. Tactical Screen Grouping Characters The Tactical Screen is where you will spend the vast majority of your missions. Characters can be grouped, making it easier to select your sniper team or your close combat specialists, for example.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 16 Interface Bar Action Points: This shows the maximum number of Action Points this character has. As Action Points are used, the lights will change brightness and dim. The interface bar at the bottom of the tactical screen gives you access to other game commands and gives you status information. From left to right: The Interface Bar - Continuous Turn-Based Display Window: This window either displays the mode (CTB) mini-map or the text display.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 18 Sentry Mode Aggressive: This character will actively fire on the enemy. Characters on sentry mode will not fire if their chance to hit is too small, see Combat, page 30. You can set the percentage by rightclicking on any of the Sentry buttons. The possible values are: 95% (only fire if you’re almost assured of hitting), 66% (fire under good conditions), 33% (fire under possible conditions) and 1% (what the heck, fire away!).
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 20 The statistics screen shows your character’s name, primary statistics, current and maximum hit points, the current selected weapon or item, and the armor statistics. If a weapon is currently selected, it will display the basic weapon information, including: damage, range, current and maximum ammo count and currently loaded ammo type. A weapon can only have one ammo type loaded at a time.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 22 There are five buttons that control the PIPBoy functionality: DONE: Return to the game. BRIEFINGS: This displays the various mission briefings, plus shows the status of completed missions. Click on a briefing title to display that briefing. Click BACK to return to the briefings list. Speech DIALOGUE: Collects all the important dialogue that you've had within the current mission. Click on a listing to see the dialogue.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 24 On the barter screen you can see four things: your inventory, your trading items, their trading items and their inventory. Drag items that you wish to trade from your inventory to your side of the trading table. The value of your items is displayed at the bottom of your trading items. Drag the items you wish to trade for from their inventory to their side of the trading table. The value of their items is displayed at the bottom of their items.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 26 The higher your Charisma, Rank and Reputation (see page 55), the more characters you can choose from. More characters will become available as the game progresses, and you may even find additional recruits during a mission. The left-side of the Recruits This is the recruiting screen. screen shows all of the characters currently available. The right-side of the screen displays your current squad.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 28 game via the in-game menu. Not all options can be adjusted in the middle of a multiplayer game. The various options are contained within three tabs: GAME, DISPLAY and SOUND. Anti-Aliased Tiles: Turn this off for a faster frame rate on older machines. Anti-Aliased Characters: Turn this off for a faster frame rate on older machines. GAME Run Mode: Determines if the characters walk or run as their default movement command.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 30 Loading a Game Click on a savegame slot to select and view details on the savegame. Click the LOAD button or double-click to load the selected savegame. Different actions have different AP costs. Weapons and Items have their AP cost listed on their button. Most other actions cost between 1 and 4 APs to perform. You can also DELETE savegames from this screen. Click CANCEL to leave the load screen without loading a game.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 32 Damage Gaining Experience & Levels There are a variety of different ways to get hurt. Armor will protect you against some types of damage, this is known as Damage Resistance (which reduces damage by a percentage) and Damage Threshold (which reduces damage by a set amount). Cover will also reduce damage. You gain experience points (XP points) for completing missions, killing opponents and solving quests.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 34 Strength (ST): Raw physical strength. The ability to lift weights, have stronger punches, carry more equipment and use larger weapons. If you want big, physical characters, choose Strength. Strength is the most important of all statistics. Perception (PE): The ability to notice things. A combination of your senses. Perception affects ranged weapon distance and the ability to sense things about the world.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 36 Heal Rate: How fast you regain health. It also gives bonuses when you are healed. Based on EN. Critical Chance: The base chance you will cause a critical hit with an attack. Based on LK. Skill Rate: How many skill points you get per level. Based on your IN. Perk Rate: How many levels you need to advance before acquiring a new Perk. Traits Traits are unique abilities that can only be chosen during character creation.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 38 Tech Wizard: You spent your formative years hunched over a bench learning tech stuff. Trouble is you've ruined your eyes! You get a bonus to Science, Repair and Lockpick skills, but a penalty to Perception. Fear the Reaper: You have cheated death! You gain perks more quickly as though you were still alive.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 40 Steal: The art of acquiring what is not yours. Can be used to steal an item from a person, or to give them an item without them knowing about it. Works best if you are stealing small items from behind while sneaking. Based on AG. Adrenaline Rush With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points. Requirements: ST under 9, Level 6 Traps: The skill of spotting, disarming and setting traps and explosives.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 42 Bonus HtH Attacks You have learned the secret arts of the East, or you just punch faster. In any case, your Hand-to-Hand attacks cost 1 AP less to perform. Requirements: AG 6, Level 15 Bonus HtH Damage Experience in unarmed combat has given you the edge when it comes to damage. You get an additional 15% damage with hand-to-hand and melee attacks for each level of this Perk.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 44 Demolition Expert You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to, as well as causing extra damage. Requirements: Traps 75%, AG 4, Level 9 Die Hard You don't give up easily. When your hit points get below 20% you get an additional 10% to resistances. Requirements: First Aid 40%, EN 6, Level 2 Divine Favor Some higher power has taken a liking to you.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 46 Harmless Your innocent demeanor makes stealing from people a little easier. You gain 20% to your Steal skill. Deathclaws cannot be Harmless. Requirements: Steal 50%, Level 6 Lead Foot Your reflexes and driving ability combine to make you a very fast driver. You gain 25% speed when behind the wheel. Animals cannot pick this perk. Requirements: Piloting 60%, PE 6, AG 6, Level 3 Healer Leader The healing of bodies comes easier to you with this Perk.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 48 Master Thief A Master Thief is proficient at stealing and picking locks. You gain +15 to Stealing and Lock picking. Steal from the rich, and give to you. Requirements: Steal 50%, Lockpick 50%, Level 12 Negotiator You are a very skilled negotiator. Not only can you barter with the best of them, but you can talk your way into or out of almost anything. With this Perk you gain +20% to Barter.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 50 Quick Pockets You have learned to pack your equipment better. Costs for actions in your inventory are halved. Requirements: AG 5, Level 3 Quick Recovery You are quick at recovering from being knocked down. Requirements: AG 5, Level 6 Rad Child You do not take immediate damage from radiation. In fact you gain extra healing while being exposed to it! However, radiation continues to build up in your system as normal. Only Ghouls may pick this perk.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 52 Sniper You have mastered the firearm as a source of pain. With this Perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll. Animals cannot pick this perk. Requirements: Small Guns 80%, PE 8, AG 8, Level 24 Stat! You can heal people much faster than the usual country doctor. Reduce the AP cost for First Aid and Doctor skill use by 2 APs for each rank of this Perk.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 54 Tough Hide Exposure to radiation has hardened you against the elements. You gain +15 to armor class and +10 to all resistances. Only Mutants can pick this perk. Requirements: EN under 8, Level 12 Toughness When you are tough, you take less damage. Each level of this Perk adds +10% to your general damage resistance. Ranks: 3 Requirements: EN 6, LK 6, Level 3 Tunnel Rat You can crawl like a baby! (a very FAST baby).
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 56 Races Humans are not the only race in the Wastelands. Mutations from a combination of the Forced Evolutionary Virus and radiation have created new races. Humans Humans gain a perk every three levels and have a bonus to electrical resistance.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 58 Credits Game Design Paul McInnis Ivan Beram Damien Maier Paul Wong Quality Assurance Manager Jason Sampson Lead Tester Max Sneddon Testers Russel Jacobson Brendon Kirk MicroForte Pty Ltd.
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GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM QA IS Technicians Page 64 Bill Delk Tom Quast Compatibility Supervisor Derek Gibbs Compatibility Technicians Jack Parker Josh Walters Dave Parkyn Tony Piccoli TECHNICAL SUPPORT NORTH AMERICAN CUSTOMER SERVICE INFORMATION This information is only valid in North America.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 66 If you need to talk to someone immediately, call us at (949) 553-6678 Monday through Thursday between 8:00AM-5:45PM and Friday 9:00AM-4:45PM, Pacific Standard Time with 24 hours, 7 days a week support available through the use of our automated wizard. Please have the above information ready when you call. This will help us answer your question in the shortest possible time. When you call you will initially be connected with our automated wizard.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 68 LIMITED WARRANTY INTERPLAY LIMITED 90–DAY WARRANTY Interplay warrants to the original purchaser of this Interplay Entertainment Corp.™ product that the compact disc or floppy disk(s) on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase.
GPC0263FOT.MG.C2 for PDF 6/7/01 2:45 PM Page 70 INTERPLAY WEBSITE Welcome to the Interplay Web! As a company dedicated to providing innovative, high–quality interactive entertainment software, we are always striving to stay as close as possible to the leading edge of technology. This Web site is the latest example of our ongoing effort to provide a wealth of information and opportunities to you.
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