User Guide

made. If you succeed, the trap will go off on
time. If you fail, the trap will go off before you
intended it to. If you critically fail, the trap
goes off immediately.
This is the timer. Use the + and - buttons to
adjust the time. Press DONE when the time is set
to your satisfation. Press CANCEL to not set the
timer on the explosive. Once you start a timer,
you cannot stop the explosive from detonating.
You can use an explosive to trap a door or
container item. Simply use an explosive that is
not currently on a timer on the door or container.
The game will roll your Traps skill and, if things
go well, the next person to open that door will get
a major case of concussion and blast damage.
Science - This skill is really used in two different
ways. The active use of this skill is mostly used
on computers and hi-tech pieces of equipment. This
skill is also used passively to determine whether
or not your character can understand or notice
something scientific. This skill covers all the
different types of scientific fields. Using this
skill generally takes no game time.
This skill often needs to be used before the
Repair skill. It will give you a general idea of
what is wrong.
Repair - Use this skill to fix something that is
broken, or break something that is fixed. Using
the proper tool for the job will help increase the
chance of success. The use of this skill will really
depend on the situation you come across in the game.
Some items may be easier than others to fix.
Speech - This skill is only used in extended
dialogues (see page 66.) Besides being used to
present a convincing argument, and getting the NPC
to agree with you, it is used to present a
convincing lie and getting the NPC to agree with
you. The difference between an argument and a lie
is that if you blow the argument, the NPC generally
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