User Guide

95
PROPERTY OF VAULT-TEC
$50.00 PENALTY FOR PRIVATE USE
end up somewhere. It’s possible to throw a weapon
and have it land right at your feet. If it’s a
knife, no big deal. If it is grenade, that’s a
really big deal. The maximum distance a weapon can
be thrown is based on your character’s Strength.
This skill is used automatically when you attempt
to throw a weapon.
First Aid - The skill can heal minor wounds only.
When used successfully, it will heal a small amount
of Hit Point damage. It can only be used a few
times a day. This skill takes a few minutes to
use, so it will advance the game clock by a few
minutes.
If you use a First Aid kit, you will increase
your chance of successfully using this skill.
Using a First Aid kit on a person will automatically
use your First Aid skill (with a positive modifier)
on that person. The supplies in a First Aid kit
will eventually run out and the item will be
automatically discarded.
Doctor - This skill heals major wounds. Not only
does it heal more HP damage than First Aid, it can
also restore a crippled limb to full health (see
page 53 for information about crippled limbs.)
Like the First Aid skill, it can only be used
successfully a few times a day. If all the uses of
one of the healing skills are used up, it is still
possible to use the other healing skill until it
runs out of uses as well. Using this skill will
advance the game clock by several hours.
Using a Doctor’s Bag will increase your chance
of successfully using this skill.
Sneak - Sneaking makes it
harder for your character
to be detected. Using
this skill is a toggle. You are either Sneaking,
or you are not. When you are Sneaking, you don’t
actually know if the skill is working properly.
When you first start Sneaking, and every minute