User Guide
94
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Snap Kick
Effects: +7 damage
AP Cost: 4
Requires: Unarmed 60%, Agility 6, Level 6
Power Kick
Effects: +9 damage, +5% critical
AP Cost: 4
Requires: Unarmed 80%, Agility 6, Strength 6, Level 9
Secondary Kick Attacks
Hip Kick
Effects: +7 damage
AP Cost: 7
Requires: Unarmed 60%, Agility 7, Strength 6, Level 6
Hook Kick
Effects: +9 damage, +10% critical, armor piercing
AP Cost: 7
Requires: Unarmed 100%, Agility 7, Strength 6,
Level 12
Piercing Kick
Effects: +12 damage, +50% critical, armor piercing
AP Cost: 9
Requires: Unarmed 125%, Agility 8, Strength 6,
Level 15
Melee Weapons - This covers the use of most melee
weapons. Knives, spears, hammers are all melee
weapons. The skill level is the base chance to hit
your opponent, modified by your opponent’s armor
class. Melee weapons have a greater chance of
doing a critical hit. This skill is used
automatically when you attack with a melee weapon.
Throwing - Whenever a weapon is thrown, this skill
gets used. Knives are melee weapons, but if you
throw a dagger at your opponent, this skill will be
used. Grenades are a good reason to improve this
skill. If you miss, the thrown object still has to










