User Guide
92
PROPERTY OF VAULT-TEC
$50.00 PENALTY FOR PRIVATE USE
improved by reading specific books or completing
quests within the game.
Small Guns - Firearms covered by the use of this
skill: pistols (both revolvers and autoloaders),
sub-machineguns (SMGs), rifles, and shotguns. The
skill level is your base percentage to hit.
Modifiers include: weapon weight, range, darkness,
and cover. This skill is used automatically in
combat when you attack with the appropriate weapon.
Big Guns - Similar to Small Guns, but this skill
affects much bigger weapons: rocket launcher, mini-
gun, flamer, and other large weapons. This skill
is used automatically in combat when you attack
with the appropriate weapon.
Energy Weapons - Also like Small Guns, but it
affects any ranged weapon that uses energy cells
instead of conventional chemical propellants. This
skill is used automatically in combat when you
attack with the appropriate weapon.
Unarmed - The skill of punching and kicking. Very
few weapons will also use this skill (the armed
version of Unarmed), like Brass Knuckles. You must
not have an active item in one of your slots to use
this skill to its full ability, however. ITEM1 is
for punch attacks. ITEM2 covers using your feet
(don’t ask, it involves some weird yoga practice.)
Your character starts by just being able to punch
or kick, but there are more unarmed techniques than
that. As your character’s characteristics improve,
the type of unarmed attack will change. These
improvements are automatic, as long as the
requirements are met. There are two different
modes for each type of attack. Right-click on the
Punch or Kick button to change the mode from
primary to secondary. The Unarmed skill is
automatically used when you attack.










