User Guide
91
PROPERTY OF VAULT-TEC
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battle, the more opponents, the more valuable this
statistic becomes. As new critters are added to a
battle, they will be sequenced in according to
their Sequence statistic.
Healing Rate - This stat determines the number of
Hit Points healed when your character rests or
travels. When your character rests, and can catch
his wind, the current HP total will be increased by
the Healing Rate every couple of hours. It is only
effective when the character rests or travels.
When travelling, healing is slower than while
resting, too, but that usually doesn’t matter since
more time is spent travelling than resting
overnight.
Critical Chance - This is the base chance to cause
a critical hit in combat. Characters with high
combat skills, or high quality weapons, will also
score more critical hits. The difference between a
successful combat roll and the proper weapon skill
is modified by a formula and added to the Critical
Chance stat. Then another roll is made, and if it
is under the modified Critical Chance, a critical
hit is scored. And that is a completely different
table that depends on the type of critter you are
attacking, and where you hit them.
Skills
Skills are learned abilities of your character.
The skill level shows how good your character is at
that skill. Each skill will have its own skill
level, which is expressed as a percentage. That
percentage shows your chance of success, before
modifiers. No skill is 100% certain, however, and
all skills max out at 95% (after modifiers.)
The maximum skill level is 200%. Skill levels
can be increased everytime your character gains a
level, but it starts getting harder and harder to
improve well-known skills. Skills can also be










