User Guide
90
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would do 1-6 points of damage before being modified
by the armor of your target.
Damage Resistance - This is the general amount of
damage that your character is strong enough to just
shrug off. Every attack will be reduced by this
percentage. In conjunction with armor, which will
have it’s own Damage Resistance and another stat
called Damage Threshold (see page 135), every
attack will do less damage to your character’s Hit
Point total. Example: Your character is hit for 10
points, a Damage Resistance of 10% would reduce
that to 9 points.
Poison Resistance - The amount of poison your
character takes is reduced by this percentage. If
your character takes 20 points of poison, and has a
PR of 20%, then the final amount of poison taken
would be 16 points. Over time, this 16 points will
be reduced to 0 and your character will no longer
be affected by poison. The more points of poison
that affects your character, the less amount of
time before you take damage from the poison.
Radiation Resistance - This stat reduces the amount
of radiation your character is exposed to by this
percentage. This stat can be temporarily increased
by taking Rad-X, a chem. Some types of armor will
also affect the amount of radiation damage your
character is exposed to. This statistic will not
help against previously exposed radiation.
Sequence - The greater the value of this statistic,
the more likely your character is to go first in a
turn of combat. Generally, the character that
starts combat gets an action and then all critters
that are involved in that combat are sequenced (get
it) into a list. The critter with the highest
Sequence value goes first on the list, and it works
its way down from there. A high Sequence does not
mean that a character gets to go multiple times
before slower Sequenced characters. The larger the










