User Guide
9
PROPERTY OF VAULT-TEC
$50.00 PENALTY FOR PRIVATE USE
Life on the Outside
My first few days were harrowing to say the least.
I fought off some giant mutant rats that were more
interested in eating me than they should have been.
My only clue was the location of another Vault,
number 15. I spent a couple of days stumbling
through the desert before I came upon a small
settlement. I stopped there for help, and
encountered the little town called Shady Sands. I
helped them, and they helped me. Understand that
survival requires that you work together, even with
people you may not trust. I did earn the trust,
however, of two prominent citizens of Shady Sands -
Tandy, and her father, Aradesh.
With their knowledge, and the help of a man
called Ian, I continued on my way to Vault-15. The
ruins of Vault-15, to be more specific. Ravaged by
the elements, scavengers, and time itself, Vault-15
was no help for my people. The control room that
contained their water-chip was buried under tons of
fallen rock, and I had to move on.
After a small problem with some Raiders, who
would continue for years to plague not only myself,
but the Tribe, I found myself in Junktown. It was
here that I learned the most important rule of all:
doing a good thing sometimes means being a very bad
person. My memories of Junktown are tainted, and I
feel no remorse for my actions in that place. It
was there that I came across a dog, who adopted me
and was my faithful friend from there on. I miss
Dogmeat to this day.
While Junktown was a city of traders (and
traitors), it did not have a water-chip. I was not
desperate yet, as there was still time for me to
recover the chip and return to my home, but I
needed to move on. Fortunately, they pointed me in
the direction of the Hub, the largest city in the
wasteland.
The Hub was a larger city than both Junktown and
Shady Sands combined. You could drop the Vault in
there, and you probably would not notice. But the










