User Guide
89
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your character has sustained. You can never “heal”
more damage than your maximum HP total.
Armor Class - This statistic reduces the chance of
an opponent to hit your character during combat.
If you have an AC of 30%, which is pretty high, all
characters that attempt to attack you have a -30%
to their chance to hit, in addition to the other
modifiers (such as darkness, range, and cover.) If
you never get hit, there is no chance of your
character taking damage.
Action Points - This is number of actions your
character can take during a single turn of combat.
Individual actions have different AP costs. You
can only perform an action if you have enough AP to
cover the cost. Walking, for example, costs one AP
per hex moved. If you have no AP remaining, you
cannot move. The AP cost of using an item is
listed on the active item button on the interface
bar. Other actions are listed in the combat
section, on page 118.
Carry Weight - This is the total amount of weight
your character can carry in her inventory. Almost
all items have a weight, in pounds, which you can
discover by doing an Examine on the item. The
total number of items, multiplied by their weight
per item, equals your character’s total inventory
weight. This must be below your character’s Carry
Weight, or when you put an item down your character
may not be able to pick it back up.
Melee Damage - This is the amount of damage added
to the upper end of hand-to-hand and melee attacks.
It is possible to have a Melee Damage of 5 and
still do only one point of damage when you attack,
based on armor and the fact that this stat adds to
the maximum amount of random damage done, not the
minimum. If a weapon does 1-4 points of damage
(which you can see on the inventory screen), and
your character has a Melee Damage of 2, that weapon










