User Guide

88
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Class and Action Point secondary statistics. It
modifies the most skills as well, especially combat
skills. Agility is used by the computer whenever
your character must perform some physical act of
dexterity (to avoid a trap, for example.)
Intelligence - No secondary statistics use
Intelligence. Many of the non-combat skills use it
for the base values, however. Intelligence is a
very important statistic when talking to characters.
It will determine what you can and can’t say to NPCs.
Characters with high Intelligence scores will be
able to speak intelligently and ask more profound
questions. Intelligence also determines the number
of skill points your character gains each level.
Luck - The Critical Chance secondary statistic is
based on Luck, so is the Gambling skill. Luck is
used in combat to determine how often you get
critical hits, and how good those critical hits
are. Luck is also used by the computer to see if
good or bad things happen to you. Characters with
high Luck scores are more likely to come across
special random encounters.
Derived Statistics
Hit Points - This stat determines if your character
lives or dies after being shot in the chest, or
takes other types of damage. Your current and
maximum hit points are shown on the character
screen, and the interface bar shows you your
current HP, since it is such an important stat to
see. When your character takes damage, you will
see a message in the display window. For example,
“You are hit for 16 points of damage. Ouch.” If
you had 30 HP when that message came up, you now
have 14 HP. See that message again and you are
dead unless you healed some HP damage. Skills,
such as First Aid and Doctor, or healing items,
like Stimpaks, can reduce the amount of HP damage