User Guide
87
PROPERTY OF VAULT-TEC
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is not high enough to use the weapon properly, the
chance to hit is modified by -20% for each point of
low Strength. A high enough skill can offset the
low Strength modifier. You will be warned by a
message in combat if your character’s ST is too
low. Examine the weapon for more details about its
ST requirement.
Perception - This is used in the Sequence secondary
statistic, and several skills (Lockpick, Traps,
First Aid and Doctor.) The primary use of this
statistic is determing the maximum distance your
character can shoot a ranged weapon effectively.
The better the PE score, the farther your character
can shoot. Perception is also used by the computer
to determine if your character notices the small
details, traps and how far away you start from a
random encounter.
Endurance - The Hit Point, Poison Resistance,
Radiation Resistance, and Healing Rate secondary
statistics are based on Endurance, which also
modifies the starting level of your character’s
Outdoorsman skill. Endurance is used by the
computer in combat to see if you can resist the
effects of some critical hits (like blows to the
head) and not get knocked down, or knocked out.
Charisma - No secondary statistics are based on
Charisma. It does heavily influence the Barter and
Speech skills. Charisma is used to determine the
maximum number of NPCs that will join your party.
You can only have Charisma divided by two, round
down, number of party members. It is also
important in determining the initial reaction of
NPCs to your character. Characters with high
Charisma scores will be better liked. The game
will compare your character’s Charisma to the NPC’s
Charisma. NPCs with high Charisma scores will be
more resistant to the charms of your character.
Agility - This statistic is the basis for the Armor










